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<title>RoboSavvy Forum</title>
<subtitle>Robosavvy Forum: The largest online community of Humanoid Robot Builders</subtitle>
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<updated>2007-06-11T15:04:24+01:00</updated>

<author><name><![CDATA[RoboSavvy Forum]]></name></author>
<id>http://forum.robosavvy.com/feed.php?f=5&amp;t=1432</id>
<entry>
<author><name><![CDATA[shsan]]></name></author>
<updated>2007-06-11T15:04:24+01:00</updated>
<published>2007-06-11T15:04:24+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9432#p9432</id>
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<title type="html"><![CDATA[Creating a Humanoid.X?]]></title>

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If you want to try it, I have made a patched version of the DXViewer.<br /><br />You should be able to load the .X files from the bioloid cds with this version.<br /><br /><!-- m --><a class="postlink" href="http://www.lessieux.com/mywiki/index.php?title=Random_Tools">http://www.lessieux.com/mywiki/index.ph ... ndom_Tools</a><!-- m --><br /><br />Just in case someone is interested...<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=254">shsan</a> — Mon Jun 11, 2007 3:04 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[ShreddinPB]]></name></author>
<updated>2007-06-11T00:19:51+01:00</updated>
<published>2007-06-11T00:19:51+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9427#p9427</id>
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<title type="html"><![CDATA[Creating a Humanoid.X?]]></title>

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<blockquote><div><cite>shsan wrote:</cite><br />that's strange I ran it yesterday on vista without any problem.<br />It could be a DLL issue or something like that.<br /><br />And yes DX10 has backward compatibility with DX9.<br /><br />As for polytrans and Maya, I certainly do not intend to support all format of Direct X. The program did what I needed at the time and I have enough on my plate right now with the customization of my Manoi.<br /><br />Feel free to look at the source code and modify it as you wish to support it, but I am afraid I don't have the time for that.<br /><br />Sorry.<br /><br />(By the way, I have also modified a version of the lastest DxViewer to load the X files from the Bioloid Kit).<br /></div></blockquote><br /><br />I was sure DX10 was suposed to be backwards compatible.. I just seem to be running into lots of issues with it. Here is the error I get..<br /><br />&quot;The D3D device has a non-zero reference count, meaning some objects were not released&quot;<br /><br />could be the crappy video card in my laptop lol<br /><br />No need to be sorry, thanks for posting the program <img src="http://forum.robosavvy.com/images/smilies/icon_wink.gif" alt=";)" title="Wink" /><p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=646">ShreddinPB</a> — Mon Jun 11, 2007 12:19 am</p><hr />
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</entry>
<entry>
<author><name><![CDATA[ShreddinPB]]></name></author>
<updated>2007-06-11T00:14:58+01:00</updated>
<published>2007-06-11T00:14:58+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9426#p9426</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9426#p9426"/>
<title type="html"><![CDATA[Creating a Humanoid.X?]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9426#p9426"><![CDATA[
<blockquote><div><cite>Bullit wrote:</cite><br />Did you figure out why the skeleton is inverted?<br /></div></blockquote><br /><br />Nope.. I even exported a .BVH file from fragmotion, and imported that into maya. The skeleton comes in upside down there also. There is a bunch of joints that seem to have no meaning, just default names like &quot;Bone64&quot;<br /><br />Going thru the bvh format tho I lose geometry, so I just have a skeleton<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=646">ShreddinPB</a> — Mon Jun 11, 2007 12:14 am</p><hr />
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</entry>
<entry>
<author><name><![CDATA[shsan]]></name></author>
<updated>2007-06-11T00:08:43+01:00</updated>
<published>2007-06-11T00:08:43+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9425#p9425</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9425#p9425"/>
<title type="html"><![CDATA[Creating a Humanoid.X?]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9425#p9425"><![CDATA[
that's strange I ran it yesterday on vista without any problem.<br />It could be a DLL issue or something like that.<br /><br />And yes DX10 has backward compatibility with DX9.<br /><br />As for polytrans and Maya, I certainly do not intend to support all format of Direct X. The program did what I needed at the time and I have enough on my plate right now with the customization of my Manoi.<br /><br />Feel free to look at the source code and modify it as you wish to support it, but I am afraid I don't have the time for that.<br /><br />Sorry.<br /><br />(By the way, I have also modified a version of the lastest DxViewer to load the X files from the Bioloid Kit).<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=254">shsan</a> — Mon Jun 11, 2007 12:08 am</p><hr />
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</entry>
<entry>
<author><name><![CDATA[ShreddinPB]]></name></author>
<updated>2007-06-10T23:52:18+01:00</updated>
<published>2007-06-10T23:52:18+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9424#p9424</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9424#p9424"/>
<title type="html"><![CDATA[Creating a Humanoid.X?]]></title>

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<blockquote><div><cite>shsan wrote:</cite><br />Well I just decided to go ahead and post it.<br /><br />You can find it there.<br /><br /><!-- m --><a class="postlink" href="http://www.lessieux.com/mywiki/index.php?title=Bioloid">http://www.lessieux.com/mywiki/index.php?title=Bioloid</a><!-- m --><br /><br />I know the mouse is not working and it's annoying. Try the keyboard, some keys make the model rotate.<br /></div></blockquote><br /><br />I cant run it.. I am in Vista and apparently DX10 isnt backwards compatible with previous directX version <img src="http://forum.robosavvy.com/images/smilies/icon_sad.gif" alt=":(" title="Sad" /><p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=646">ShreddinPB</a> — Sun Jun 10, 2007 11:52 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[ShreddinPB]]></name></author>
<updated>2007-06-10T23:51:24+01:00</updated>
<published>2007-06-10T23:51:24+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9423#p9423</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9423#p9423"/>
<title type="html"><![CDATA[Creating a Humanoid.X?]]></title>

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I got polytrans for maya installed and it doesnt open the file correctly. It seems to open the heirarchy ok enough, but as empty groups not as joints.<br /><br />Back to the drawing board <img src="http://forum.robosavvy.com/images/smilies/icon_sad.gif" alt=":(" title="Sad" /><p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=646">ShreddinPB</a> — Sun Jun 10, 2007 11:51 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[shsan]]></name></author>
<updated>2007-06-09T11:29:32+01:00</updated>
<published>2007-06-09T11:29:32+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9410#p9410</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9410#p9410"/>
<title type="html"><![CDATA[Creating a Humanoid.X?]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9410#p9410"><![CDATA[
Well I just decided to go ahead and post it.<br /><br />You can find it there.<br /><br /><!-- m --><a class="postlink" href="http://www.lessieux.com/mywiki/index.php?title=Bioloid">http://www.lessieux.com/mywiki/index.php?title=Bioloid</a><!-- m --><br /><br />I know the mouse is not working and it's annoying. Try the keyboard, some keys make the model rotate.<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=254">shsan</a> — Sat Jun 09, 2007 11:29 am</p><hr />
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</entry>
<entry>
<author><name><![CDATA[shsan]]></name></author>
<updated>2007-06-09T11:15:11+01:00</updated>
<published>2007-06-09T11:15:11+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9409#p9409</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9409#p9409"/>
<title type="html"><![CDATA[Creating a Humanoid.X?]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9409#p9409"><![CDATA[
If you are interested I created a small C++ program to load and display the models.<br /><br />I can provide the source code too obviously. I have even written a module to convert the X files into the Webot format but that might not be useful for a lot of people.<br /><br />I can confirm that it is a Direct X file.<br /><br />if you want to see the code or the program, just send me a message and I'll post it on my website (once I have cleaned a bit the software).<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=254">shsan</a> — Sat Jun 09, 2007 11:15 am</p><hr />
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</entry>
<entry>
<author><name><![CDATA[billyzelsnack]]></name></author>
<updated>2007-06-09T01:21:25+01:00</updated>
<published>2007-06-09T01:21:25+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9408#p9408</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9408#p9408"/>
<title type="html"><![CDATA[Creating a Humanoid.X?]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9408#p9408"><![CDATA[
I was just glad that it loaded in at all. <img src="http://forum.robosavvy.com/images/smilies/icon_smile.gif" alt=":)" title="Smile" /><p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=459">billyzelsnack</a> — Sat Jun 09, 2007 1:21 am</p><hr />
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</entry>
<entry>
<author><name><![CDATA[Bullit]]></name></author>
<updated>2007-06-08T23:15:53+01:00</updated>
<published>2007-06-08T23:15:53+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9406#p9406</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9406#p9406"/>
<title type="html"><![CDATA[Creating a Humanoid.X?]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9406#p9406"><![CDATA[
Did you figure out why the skeleton is inverted?<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=173">Bullit</a> — Fri Jun 08, 2007 11:15 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[billyzelsnack]]></name></author>
<updated>2007-06-08T21:14:21+01:00</updated>
<published>2007-06-08T21:14:21+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9405#p9405</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9405#p9405"/>
<title type="html"><![CDATA[Creating a Humanoid.X?]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9405#p9405"><![CDATA[
haha.. Well looky there.. Fragmotion worked. Excellent. Thanks.<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=459">billyzelsnack</a> — Fri Jun 08, 2007 9:14 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[billyzelsnack]]></name></author>
<updated>2007-06-08T21:11:57+01:00</updated>
<published>2007-06-08T21:11:57+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9404#p9404</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9404#p9404"/>
<title type="html"><![CDATA[Creating a Humanoid.X?]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9404#p9404"><![CDATA[
I never found anything that could load in those files. I even tried the viewer that is included in the DirectX SDK and it crashed out.<br /><br />I think the trick might be to find old software to open and the file with.<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=459">billyzelsnack</a> — Fri Jun 08, 2007 9:11 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[Pev]]></name></author>
<updated>2007-06-08T19:48:16+01:00</updated>
<published>2007-06-08T19:48:16+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9401#p9401</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9401#p9401"/>
<title type="html"><![CDATA[Creating a Humanoid.X?]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9401#p9401"><![CDATA[
I have a feeling that the .X files may  have been created using AVS Express software <br />(<!-- w --><a class="postlink" href="http://www.avs.com">www.avs.com</a><!-- w -->) but it is only a guess.<br /><br />Pev<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=88">Pev</a> — Fri Jun 08, 2007 7:48 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[ShreddinPB]]></name></author>
<updated>2007-06-08T19:40:10+01:00</updated>
<published>2007-06-08T19:40:10+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9400#p9400</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9400#p9400"/>
<title type="html"><![CDATA[Creating a Humanoid.X?]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9400#p9400"><![CDATA[
Thanks for the info.. that was very helpfull! <br />I installed fragmotion and imported the humanoid file, it cant import it correctly. The skeleton comes in upside down while the geometry is right side up. <br />Searching the okino page I found that a &quot;.X&quot; file, is a directX file format!<br /><br />You can get a plugin to read and write directX files in Maya, which is the main 3D app I use at work.. so I am going to get the files needed to deal with directX in maya<br /><br /><!-- m --><a class="postlink" href="http://msdn.microsoft.com/library/default.asp?url=/archive/en-us/directx9_c_Aug_2005/directx/directxsdk/tools/content/dxextensions/mayaplugin.asp">http://msdn.microsoft.com/library/defau ... plugin.asp</a><!-- m --><br /><br />And I will let you guys know!<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=646">ShreddinPB</a> — Fri Jun 08, 2007 7:40 pm</p><hr />
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<entry>
<author><name><![CDATA[Merlin]]></name></author>
<updated>2007-06-08T17:40:22+01:00</updated>
<published>2007-06-08T17:40:22+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9399#p9399</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9399#p9399"/>
<title type="html"><![CDATA[Creating a Humanoid.X?]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1432&amp;p=9399#p9399"><![CDATA[
I was thinking in same way a few weeks ago, in order to develop a way to create new creatures not listed on the CD. <br />As far I can get (I am a newbie...) each creature or model is defined by two files: the RBT file wich is a text file with the description and ID of the Dynamixels used and a reference to an .X file.<br /><br />We have discussed this matter with Limor, the Administrator of this forum, and we have concluded the main issue is on the .X files. Some of the ideas from Limor and I was:<br /><br />Therefore, in order to a new creature showed on Motion Editor, <br />would be  neccesary to create the RBT with a list of devices and also create the 3D  models on some software and then export to X format file. <br /><br />The question is what other data is there in the X file in adition to the<br />mesh. <br /><br />The X file probably contains what is called a &quot;skeleton&quot; which  is a hierarchy of reference tensors (matrixes) that allow for easy<br />animation. The names of the &quot;bones&quot; in the skeletal structure <br />probably  refer to the device IDs.<br /><br />There is a software called Onkio which reads/writes any format. you<br />can download a limited functionality version from their site <br />This software will  show the skeleton bone stucture and name of every bone.  <br /><br />Also there is another software called FragMotion (also ready to download in limited version) wich reads directly the .X files<br /><br />Maybe you can give a few try to all of this. Perhaps in a virtual team we can get a way to go further...<br /><br />Share your findings on the forum, best regards<br /><br /><br />merlin<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=612">Merlin</a> — Fri Jun 08, 2007 5:40 pm</p><hr />
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