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<title>RoboSavvy Forum</title>
<subtitle>Robosavvy Forum: The largest online community of Humanoid Robot Builders</subtitle>
<link href="http://forum.robosavvy.com/index.php" />
<updated>2007-08-02T17:32:50+01:00</updated>

<author><name><![CDATA[RoboSavvy Forum]]></name></author>
<id>http://forum.robosavvy.com/feed.php?f=5&amp;t=1592</id>
<entry>
<author><name><![CDATA[limor]]></name></author>
<updated>2007-08-02T17:32:50+01:00</updated>
<published>2007-08-02T17:32:50+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10243#p10243</id>
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<title type="html"><![CDATA[Custom Robot &amp; Simple Programming]]></title>

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<blockquote><div><cite>ryann2k1 wrote:</cite><br /><blockquote><div><cite>limor wrote:</cite>you can actually also get a 3d visual of the robot.<br />if you are familiar with 3DStudio or similar, you can create the skinned mesh and simply name the bones in the way that Robotis did for the Humanoid.x (download fragmotion to see the naming convention)<br /></div></blockquote><br /><br />hi Limor,<br />are there any source where I can download the 3d visual for the robot or at least as a start?<br />thank you.<br /><br /><br />cheers<br /><br />ryann2k1</div></blockquote><br />I created a separate thread about this issue<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=2">limor</a> — Thu Aug 02, 2007 5:32 pm</p><hr />
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<entry>
<author><name><![CDATA[ryann2k1]]></name></author>
<updated>2007-08-01T21:20:07+01:00</updated>
<published>2007-08-01T21:20:07+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10236#p10236</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10236#p10236"/>
<title type="html"><![CDATA[Custom Robot &amp; Simple Programming]]></title>

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<blockquote><div><cite>limor wrote:</cite><br />you can actually also get a 3d visual of the robot.<br />if you are familiar with 3DStudio or similar, you can create the skinned mesh and simply name the bones in the way that Robotis did for the Humanoid.x (download fragmotion to see the naming convention)<br /></div></blockquote><br /><br />hi Limor,<br />are there any source where I can download the 3d visual for the robot or at least as a start?<br />thank you.<br /><br /><br />cheers<br /><br />ryann2k1<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=384">ryann2k1</a> — Wed Aug 01, 2007 9:20 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[ShreddinPB]]></name></author>
<updated>2007-08-01T20:19:29+01:00</updated>
<published>2007-08-01T20:19:29+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10235#p10235</id>
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<title type="html"><![CDATA[Custom Robot &amp; Simple Programming]]></title>

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So you just made it in 3DMax, and exported a directX file, and it worked? I tried viewing the humanoid.x model in many programs and the skeleton always came in upside down with the geometry right side up.<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=646">ShreddinPB</a> — Wed Aug 01, 2007 8:19 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[limor]]></name></author>
<updated>2007-08-01T09:42:56+01:00</updated>
<published>2007-08-01T09:42:56+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10229#p10229</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10229#p10229"/>
<title type="html"><![CDATA[Custom Robot &amp; Simple Programming]]></title>

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not really. but i have managed to take the Humanoid.x and convert it to another format (Ogre3d) and currently working on giving it simulated physics properties.<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=2">limor</a> — Wed Aug 01, 2007 9:42 am</p><hr />
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</entry>
<entry>
<author><name><![CDATA[cdraptor]]></name></author>
<updated>2007-08-01T00:10:53+01:00</updated>
<published>2007-08-01T00:10:53+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10228#p10228</id>
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<title type="html"><![CDATA[Custom Robot &amp; Simple Programming]]></title>

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Limor<br /><br />Have you tried to use the naming convention and extend past the 18 servos?<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=581">cdraptor</a> — Wed Aug 01, 2007 12:10 am</p><hr />
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</entry>
<entry>
<author><name><![CDATA[limor]]></name></author>
<updated>2007-07-31T23:55:28+01:00</updated>
<published>2007-07-31T23:55:28+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10226#p10226</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10226#p10226"/>
<title type="html"><![CDATA[Custom Robot &amp; Simple Programming]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10226#p10226"><![CDATA[
you can actually also get a 3d visual of the robot.<br />if you are familiar with 3DStudio or similar, you can create the skinned mesh and simply name the bones in the way that Robotis did for the Humanoid.x (download fragmotion to see the naming convention)<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=2">limor</a> — Tue Jul 31, 2007 11:55 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[Pev]]></name></author>
<updated>2007-07-31T21:02:30+01:00</updated>
<published>2007-07-31T21:02:30+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10225#p10225</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10225#p10225"/>
<title type="html"><![CDATA[Re: Custom Robot &amp; Simple Programming]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10225#p10225"><![CDATA[
<blockquote><div><cite>charliebucket wrote:</cite><br />This is a very &quot;basic&quot; question, but I haven't been able to find a clear answer yet.<br /><br />I would like to build a basic biped with the Bioloid kit.  On top of the biped, I am going to mount some auxiliary servos to perform other functions.  I would like to create a program that is initiated by a sound (a snapped finger) which causes the biped to stand up, walk, and move its auxiliary motors.<br /><br />In addition, I would like to be able to program this in a &quot;simple&quot; language (the  OEM Bioloid program.)  I understand that, since I am using a custom design, I won't be able to use the motion simulator.<br /><br />It seems like this is certainly possible if I programmed in C, but I don't feel confident enough to do this. <br /><br />thanks<br /></div></blockquote><br /><br />Hi <br />You can use the motion editor to program motions for a custom robot you just don't get the graphical representation of the robot. Basically you just get 18 servos displayed as blocks. Going over 18 servos with the motion editor has proved to be tricky so where I have I just use the Behaviour control Program to control these directly (again not completely straight forward but workable).<br /><br />To get the 18 servo interface on the motion editor just load the default robot file default.rbt <br /><br />Hope this helps<br /><br />Pev<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=88">Pev</a> — Tue Jul 31, 2007 9:02 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[charliebucket]]></name></author>
<updated>2007-07-31T19:03:39+01:00</updated>
<published>2007-07-31T19:03:39+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10222#p10222</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10222#p10222"/>
<title type="html"><![CDATA[Custom Robot &amp; Simple Programming]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1592&amp;p=10222#p10222"><![CDATA[
This is a very &quot;basic&quot; question, but I haven't been able to find a clear answer yet.<br /><br />I would like to build a basic biped with the Bioloid kit.  On top of the biped, I am going to mount some auxiliary servos to perform other functions.  I would like to create a program that is initiated by a sound (a snapped finger) which causes the biped to stand up, walk, and move its auxiliary motors.<br /><br />In addition, I would like to be able to program this in a &quot;simple&quot; language (the  OEM Bioloid program.)  I understand that, since I am using a custom design, I won't be able to use the motion simulator.<br /><br />It seems like this is certainly possible if I programmed in C, but I don't feel confident enough to do this. <br /><br />thanks<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=690">charliebucket</a> — Tue Jul 31, 2007 7:03 pm</p><hr />
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