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<title>RoboSavvy Forum</title>
<subtitle>Robosavvy Forum: The largest online community of Humanoid Robot Builders</subtitle>
<link href="http://forum.robosavvy.com/index.php" />
<updated>2007-08-31T07:09:42+01:00</updated>

<author><name><![CDATA[RoboSavvy Forum]]></name></author>
<id>http://forum.robosavvy.com/feed.php?f=5&amp;t=1593</id>
<entry>
<author><name><![CDATA[smoothchat]]></name></author>
<updated>2007-08-31T07:09:42+01:00</updated>
<published>2007-08-31T07:09:42+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10778#p10778</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10778#p10778"/>
<title type="html"><![CDATA[Fixing and using Bioloid Mesh files]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10778#p10778"><![CDATA[
I Tried that.  <br /><br />I don't think the motion editor import is that sophisticated. Once the hybrid file is loaded, the object joints and rotation points are all over the place. It seems as though the waist joint &quot;has&quot; to be the first in the tree.  I might have more success taking an 18DOF file and adding the waist joint as ID 19, but fragmotion is beyond me to achieve that.<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=333">smoothchat</a> — Fri Aug 31, 2007 7:09 am</p><hr />
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</entry>
<entry>
<author><name><![CDATA[ShreddinPB]]></name></author>
<updated>2007-08-29T18:28:37+01:00</updated>
<published>2007-08-29T18:28:37+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10734#p10734</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10734#p10734"/>
<title type="html"><![CDATA[Fixing and using Bioloid Mesh files]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10734#p10734"><![CDATA[
I think that would be pretty easy actually.. just rename the joints. They have their ID as their name.<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=646">ShreddinPB</a> — Wed Aug 29, 2007 6:28 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[smoothchat]]></name></author>
<updated>2007-08-29T09:12:17+01:00</updated>
<published>2007-08-29T09:12:17+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10719#p10719</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10719#p10719"/>
<title type="html"><![CDATA[Fixing and using Bioloid Mesh files]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10719#p10719"><![CDATA[
The trick now would be to modify an original 19DOF .X file into a 19DOF Hybrid (a 19DOF robot built like an 18DOF with the 19th servo at ID19).  I have had no success in reassigning the Bone IDs so that the model appears correctly in the motion editor.  Everything's packed away at the moment (moving house).  I will tackle again later in the year.<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=333">smoothchat</a> — Wed Aug 29, 2007 9:12 am</p><hr />
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</entry>
<entry>
<author><name><![CDATA[ShreddinPB]]></name></author>
<updated>2007-08-10T22:03:08+01:00</updated>
<published>2007-08-10T22:03:08+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10306#p10306</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10306#p10306"/>
<title type="html"><![CDATA[Fixing and using Bioloid Mesh files]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10306#p10306"><![CDATA[
<blockquote><div><cite>limor wrote:</cite><br />great ! thanks!  <img src="http://forum.robosavvy.com/images/smilies/icon_lol.gif" alt=":lol:" title="Laughing" /> <br />to upload the file to RoboSavvy please use the <a href="http://robosavvy.com/site/index.php?option=com_filemanager&amp;Itemid=99" class="postlink">My Files</a> link on the left User-Menu<br /></div></blockquote><br /><br />That did it.. here you go guys <img src="http://forum.robosavvy.com/images/smilies/icon_smile.gif" alt=":)" title="Smile" /><br /><a href="http://robosavvy.com/Builders/ShreddinPB/bioloid_x_file_corrected_v02.rar" class="postlink">http://robosavvy.com/Builders/ShreddinPB/bioloid_x_file_corrected_v02.rar</a><br /><br />awesome progress!! cant wait to be able to write out my own motion files <img src="http://forum.robosavvy.com/images/smilies/icon_wink.gif" alt=";)" title="Wink" /><p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=646">ShreddinPB</a> — Fri Aug 10, 2007 10:03 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[ryann2k1]]></name></author>
<updated>2007-08-10T03:57:20+01:00</updated>
<published>2007-08-10T03:57:20+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10299#p10299</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10299#p10299"/>
<title type="html"><![CDATA[Fixing and using Bioloid Mesh files]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10299#p10299"><![CDATA[
Excellent..That was a great job..<br />Thanks a lot....<br /><br />cheers<br /><br /><br />ryann2k1<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=384">ryann2k1</a> — Fri Aug 10, 2007 3:57 am</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[limor]]></name></author>
<updated>2007-08-09T23:28:20+01:00</updated>
<published>2007-08-09T23:28:20+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10297#p10297</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10297#p10297"/>
<title type="html"><![CDATA[Fixing and using Bioloid Mesh files]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10297#p10297"><![CDATA[
great ! thanks!  <img src="http://forum.robosavvy.com/images/smilies/icon_lol.gif" alt=":lol:" title="Laughing" /> <br />to upload the file to RoboSavvy please use the <a href="http://robosavvy.com/site/index.php?option=com_filemanager&amp;Itemid=99" class="postlink">My Files</a> link on the left User-Menu<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=2">limor</a> — Thu Aug 09, 2007 11:28 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[ShreddinPB]]></name></author>
<updated>2007-08-09T18:48:26+01:00</updated>
<published>2007-08-09T18:48:26+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10291#p10291</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10291#p10291"/>
<title type="html"><![CDATA[fixed!]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10291#p10291"><![CDATA[
Hey guys.. I fixed the &quot;black model&quot; problem, atleast its fixed in fragmotion.. someone can try and load it in.<br /><br />Basicly what happened is this, when you switched the scale on the joint from -1 to 1, it also inverted all the geometry. I have worked in 3D for a long time so I just loaded fragmotion and &quot;flipped the normals&quot; so they are all facing out.. basicly we were looking thru the geometry and seeing the back side.. in fragmotion you have to do 2 steps to succesfully flip normals since it doesnt work with face normals, and only with vertex normals.<br /><br />Basicly just select the geometry.<br />under the &quot;Face&quot; menu select &quot;reverse vertex order&quot;<br />under the &quot;Face&quot; menu select &quot;reverse vertex normal&quot;<br /><br />voila! fixed!<br /><br />Also, the file size issue you guys are talking about is because its being saved as an uncompressed text file. I saved the same .X file as a text, and a compressed binary.<br /><br />Text is 13 megs<br />compressed binary is 1 meg<br /><br />I have the file ready, but dont know where to put it so that it is on the RoboSavy site itself.. I can host it on my server.. but would rather it be self contained here..<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=646">ShreddinPB</a> — Thu Aug 09, 2007 6:48 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[limor]]></name></author>
<updated>2007-08-09T03:08:07+01:00</updated>
<published>2007-08-09T03:08:07+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10289#p10289</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10289#p10289"/>
<title type="html"><![CDATA[Fixing and using Bioloid Mesh files]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10289#p10289"><![CDATA[
indeed it does come out black in fragmotion for some mysterious reason.<br />but the mesh and skeleton are fine. Try to export the mesh+skeleton to in any other format from fragmotion, it should be ok.<br /><br />I exported it to Ogre3D mesh files and had only 4 bones that were slightly distorted but easily fixed (I havent figured if the problem was with the mesh file or with my EZphysics simulator reading/writing the transform tensor incorrectly).<br /><br />BTW: an interesting thing about Bioloid Humanoid.x bones -- You will notice that every servo-axis-shaft bone has a daughter bone. It seems that these indicate the location of the center-of-mass and inertia tensor axis for every sub-mesh.  We are not sure about but i'll run it by Robotis and see if this is a by-product of their CAD system export function.<br /> <br />Regarding Blender - I burned away too many brain cells on 3D-studio-max and Blender is a completely different beast so dont know why the imported mesh is inside a little cube. i had the same issue last time i tried to play with blender import function.<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=2">limor</a> — Thu Aug 09, 2007 3:08 am</p><hr />
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</entry>
<entry>
<author><name><![CDATA[BillB]]></name></author>
<updated>2007-08-07T20:34:22+01:00</updated>
<published>2007-08-07T20:34:22+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10281#p10281</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10281#p10281"/>
<title type="html"><![CDATA[Fixing and using Bioloid Mesh files]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10281#p10281"><![CDATA[
Oh - I had not actually tried the file before I posted my thanks.<br /><br />Unfortunately the file Limor uploaded does not work properly for me either - all I see is a black model (albeit with the corrct orientation of the bone structure) . <br /><br />I am using the latest version of fragMOTION (v0.9.1a). I also tried using the DirectX viewer that comes with the DirectX SDK - but the file manages to crash it. And no Joy with Blender (where the whole robot appears as a Cube). <br /><br />Any suggestions Limor?<br /><br />Bill<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=264">BillB</a> — Tue Aug 07, 2007 8:34 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[ryann2k1]]></name></author>
<updated>2007-08-07T15:12:19+01:00</updated>
<published>2007-08-07T15:12:19+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10277#p10277</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10277#p10277"/>
<title type="html"><![CDATA[Fixing and using Bioloid Mesh files]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10277#p10277"><![CDATA[
Hi..<br />It is really strange...I have used <!-- m --><a class="postlink" href="http://robosavvy.com/Builders/limor/bioloid_x_file_corrected.zip">http://robosavvy.com/Builders/limor/bio ... rected.zip</a><!-- m --><br />but the body still remains black.. <br />How did  you figure it out Bill?<br /><br />cheers,<br /><br />ryann2k1<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=384">ryann2k1</a> — Tue Aug 07, 2007 3:12 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[BillB]]></name></author>
<updated>2007-08-07T13:18:05+01:00</updated>
<published>2007-08-07T13:18:05+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10275#p10275</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10275#p10275"/>
<title type="html"><![CDATA[Fixing and using Bioloid Mesh files]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10275#p10275"><![CDATA[
Thanks Limor<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=264">BillB</a> — Tue Aug 07, 2007 1:18 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[limor]]></name></author>
<updated>2007-08-07T12:58:20+01:00</updated>
<published>2007-08-07T12:58:20+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10272#p10272</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10272#p10272"/>
<title type="html"><![CDATA[Fixing and using Bioloid Mesh files]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10272#p10272"><![CDATA[
hi, don't know why you had that problem with the flipping of the meshes. it could have to do with conversion to/from text X file.<br /><br />In any case, here is the corrected .X file (text version in Zip archive)<br /><!-- m --><a class="postlink" href="http://robosavvy.com/Builders/limor/bioloid_x_file_corrected.zip">http://robosavvy.com/Builders/limor/bio ... rected.zip</a><!-- m --><p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=2">limor</a> — Tue Aug 07, 2007 12:58 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[billyzelsnack]]></name></author>
<updated>2007-08-05T23:35:36+01:00</updated>
<published>2007-08-05T23:35:36+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10265#p10265</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10265#p10265"/>
<title type="html"><![CDATA[Fixing and using Bioloid Mesh files]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10265#p10265"><![CDATA[
Just a random guess, but flipping the bone might also be flipping all the triangle normals.<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=459">billyzelsnack</a> — Sun Aug 05, 2007 11:35 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[BillB]]></name></author>
<updated>2007-08-04T22:29:44+01:00</updated>
<published>2007-08-04T22:29:44+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10259#p10259</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10259#p10259"/>
<title type="html"><![CDATA[Fixing and using Bioloid Mesh files]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10259#p10259"><![CDATA[
Have exactly the same problem - black bioloid model and a huge text file.<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=264">BillB</a> — Sat Aug 04, 2007 10:29 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[ryann2k1]]></name></author>
<updated>2007-08-04T15:10:36+01:00</updated>
<published>2007-08-04T15:10:36+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10253#p10253</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10253#p10253"/>
<title type="html"><![CDATA[Fixing and using Bioloid Mesh files]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=1593&amp;p=10253#p10253"><![CDATA[
Hi..<br />I have figured out the messy bone, but after I import .X file to fragmotion, the whole body becomes black (the textured is black), the original color is gone. anything that I missed?<br /><br />thank you..<br /><br />cheers<br /><br />ryann2k1<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=384">ryann2k1</a> — Sat Aug 04, 2007 3:10 pm</p><hr />
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