<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
<link rel="self" type="application/atom+xml" href="http://forum.robosavvy.com/feed.php?f=5&amp;t=2814" />

<title>RoboSavvy Forum</title>
<subtitle>Robosavvy Forum: The largest online community of Humanoid Robot Builders</subtitle>
<link href="http://forum.robosavvy.com/index.php" />
<updated>2008-09-02T15:57:41+01:00</updated>

<author><name><![CDATA[RoboSavvy Forum]]></name></author>
<id>http://forum.robosavvy.com/feed.php?f=5&amp;t=2814</id>
<entry>
<author><name><![CDATA[clusher]]></name></author>
<updated>2008-09-02T15:57:41+01:00</updated>
<published>2008-09-02T15:57:41+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=2814&amp;p=17385#p17385</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=2814&amp;p=17385#p17385"/>
<title type="html"><![CDATA[Bioloid walinkg pattern]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=2814&amp;p=17385#p17385"><![CDATA[
Hi again.<br /><br />I was wondering if anyone has made the bioloid walk without too much stumbling around. I've been playing a while with the MotionEditor and then programming directly in C, and it gives a few (shaking) steps but ends up falling... <br />Since the point of my project isn't to make it walk, but to learn from experience how to adapt the walking, if someone has some work done, it would be really helpfull.<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=1097">clusher</a> — Tue Sep 02, 2008 3:57 pm</p><hr />
]]></content>
</entry>
</feed>