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<title>RoboSavvy Forum</title>
<subtitle>Robosavvy Forum: The largest online community of Humanoid Robot Builders</subtitle>
<link href="http://forum.robosavvy.com/index.php" />
<updated>2009-09-04T10:51:29+01:00</updated>

<author><name><![CDATA[RoboSavvy Forum]]></name></author>
<id>http://forum.robosavvy.com/feed.php?f=5&amp;t=3917</id>
<entry>
<author><name><![CDATA[i-Bot]]></name></author>
<updated>2009-09-04T10:51:29+01:00</updated>
<published>2009-09-04T10:51:29+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=3917&amp;p=21623#p21623</id>
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<title type="html"><![CDATA[Bioloid +Wiimote question]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=3917&amp;p=21623#p21623"><![CDATA[
There is no off the shelf interface currently available for the Wiimote. If you are able to do some programming there are currently two alternatives.<br />1) Use a PC as a proxy and connect the Wiimote to the PC, then the PC to the Bioloid by serial. bluetooth or Zig. There are API available for the Wiimote on the PC.<br /><br />2) Use a different Bioloid controller. Controler like the Gumstix and the Roboard have USB host ports and API available to support bluetooth and Wiimote.<br /><br />We are looking at another alternative based on a new controller (MM-AVR32)designed by RandomMatt. This is a matchbox sized Bioloid controller with a 60MHz 32 bit AVR32 processor. It also has 3 axis accelerometer, USB interface, and tons of I/O. Matt has already running one of the boards and is porting his libbioloid to it. These will be a fraction of the cost of a Roboard or Gumstix.<br /><br />I have a small add on board for MM-AVR32 to exploit the USB host capability of the processor to support a mini bluetooth dongle. I currently have this working bluetooth to the PS3 6 axis controller, but will be working on Wiimote too. Will hopefully share some more information soon.<br /><br />How do you plan to use the Wiimote ? Do you need nunchuk and wiimotion ? Is it for a humanoid, if so what are your ideas to map the wiimote to the motions ? If you can develop a Wiimote control based on the PC proxy, we could transfer that to the MM-AVR32 later.<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=159">i-Bot</a> — Fri Sep 04, 2009 10:51 am</p><hr />
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</entry>
<entry>
<author><name><![CDATA[Philosobot]]></name></author>
<updated>2009-09-04T06:31:18+01:00</updated>
<published>2009-09-04T06:31:18+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=3917&amp;p=21615#p21615</id>
<link href="http://forum.robosavvy.com/viewtopic.php?t=3917&amp;p=21615#p21615"/>
<title type="html"><![CDATA[Bioloid +Wiimote question]]></title>

<content type="html" xml:base="http://forum.robosavvy.com/viewtopic.php?t=3917&amp;p=21615#p21615"><![CDATA[
Hello I am a noob so I don't know much about this (however I am using a wiimote as a mouse right now) but I think it will be interesting if I can do it. is there any way I could use my wiimote as a controller for the Bioloid? If so, then how?<br /><br /><br />Thanks,<br />Phil.<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=1654">Philosobot</a> — Fri Sep 04, 2009 6:31 am</p><hr />
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