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<title>RoboSavvy Forum</title>
<subtitle>Robosavvy Forum: The largest online community of Humanoid Robot Builders</subtitle>
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<updated>2005-05-07T13:00:05+01:00</updated>

<author><name><![CDATA[RoboSavvy Forum]]></name></author>
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<author><name><![CDATA[inaki]]></name></author>
<updated>2005-05-07T13:00:05+01:00</updated>
<published>2005-05-07T13:00:05+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=53&amp;p=190#p190</id>
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<title type="html"><![CDATA[Teaching with Majinga, is it possible ?]]></title>

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Perhaps the solution would be modeling the parts by ourselves. After all there are not too many parts on KHR.<p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=8">inaki</a> — Sat May 07, 2005 1:00 pm</p><hr />
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<entry>
<author><name><![CDATA[limor]]></name></author>
<updated>2005-05-07T11:11:43+01:00</updated>
<published>2005-05-07T11:11:43+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=53&amp;p=189#p189</id>
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<title type="html"><![CDATA[Teaching with Majinga, is it possible ?]]></title>

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The thing limiting what you describe is a 3D data file of KHR1.<br /><br />I've developed a 3D physics simulator that can happily accomodate commands from a Majinga type gui. But we couldn't figure out so far how to get precise KHR-1 model data for the simulator.<br /><br /><a href="http://robosavvy.com/aibo-falling1.wmv" class="postlink"><img src="http://robosavvy.com/Builders/limor/tony.JPG" alt="Image" /></a><p>Statistics: Posted by <a href="http://forum.robosavvy.com/memberlist.php?mode=viewprofile&amp;u=2">limor</a> — Sat May 07, 2005 11:11 am</p><hr />
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<entry>
<author><name><![CDATA[Anonymous]]></name></author>
<updated>2005-05-05T17:38:30+01:00</updated>
<published>2005-05-05T17:38:30+01:00</published>
<id>http://forum.robosavvy.com/viewtopic.php?t=53&amp;p=188#p188</id>
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<title type="html"><![CDATA[Teaching with Majinga, is it possible ?]]></title>

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Is it possible to get positions directly from KHR to Majinga and viceversa ? it would be great to have something like heartToheart but with the interactivity of Majinga.<p>Statistics: Posted by Guest — Thu May 05, 2005 5:38 pm</p><hr />
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