by ta_erog » Wed Mar 14, 2007 7:05 pm
by ta_erog
Wed Mar 14, 2007 7:05 pm
Looking for advice (my first post . . . .)
I am looking for a servo based robot (KHR-1/2, Bioloid Comprehensive, Hitec Robonova-1 Kits)
What I am looking for:
A Kit that is decent to start with (I want to teach others that may see this with a steeper learning curve then I) But also Upgradable/configurable enough to keep me happy.
Eventually I want to move away from movement macros and simplistic programming to direct wireless control with a closed control loop (this will also include various additional sensors) to match my sims. (FYI I am very into the software and “animation” aspects since I come from the simulation side – I have less experience in rewiring electronics though I can work on PC boards and am not bad craft wise – My day job is midrange Server QA. I handle and modify hardware all of the time but I do not make anything new)
My Take:
The KHR and robonovoa seem to have been out longer and have more (English) support. They also seem to be much easier to add sensors and other add-ons. BUT are limited to a humanoid form unless I can get to a machining shop and make custom brackets and such.
The Bioloid seems very configuration and looks like it has good beginner software . . But because it is so new it seems unsure that are its true limitations, and what mods can be done to add needed sensors and direct control (even some of the wireless mods seem to be allot of work for what should be a built in feature.)
Questions:
-Are the KHR and robonovoa humanoids easily modable into alternate configurations, Is the software flexible? The brackets look rather well made – are they difficult to build with out a full workshop? I know people have done it here.
-Are the KHR and robonovoa humanoids easier to control via a closed control loop? Is ther epremade software (shared) or is everyone reinventing?
-How strong are the Bioloids plastic pieces? I see videos of these falling all over the place they seem rather tough. Can you get more brackets?
-What is the relative use time of a full humanoid moving around (average exercise time to recharge?) I assume all last different periods.
-The Serial setup of the Bioloid seems like a good direction . . do you think this is a trend or a one time deal? It does also seem like this can also be a hindrance with adding sensors, as I see people working on it. Will there be more servos that follow this format?
-In general what do people like and dislike about there kits?
I think I am leaning toward the Bioloid since I expect by the time I get up-to-speed people here would have figured out the electronic mods (which I can't do) to the limitations I see. But I thought to ask a few questions since you are all the experts
PS, Also I do 3D animating. Modifying .x files for new configurations people want should be quite do able.
any responce will help thanks.
Looking for advice (my first post . . . .)
I am looking for a servo based robot (KHR-1/2, Bioloid Comprehensive, Hitec Robonova-1 Kits)
What I am looking for:
A Kit that is decent to start with (I want to teach others that may see this with a steeper learning curve then I) But also Upgradable/configurable enough to keep me happy.
Eventually I want to move away from movement macros and simplistic programming to direct wireless control with a closed control loop (this will also include various additional sensors) to match my sims. (FYI I am very into the software and “animation” aspects since I come from the simulation side – I have less experience in rewiring electronics though I can work on PC boards and am not bad craft wise – My day job is midrange Server QA. I handle and modify hardware all of the time but I do not make anything new)
My Take:
The KHR and robonovoa seem to have been out longer and have more (English) support. They also seem to be much easier to add sensors and other add-ons. BUT are limited to a humanoid form unless I can get to a machining shop and make custom brackets and such.
The Bioloid seems very configuration and looks like it has good beginner software . . But because it is so new it seems unsure that are its true limitations, and what mods can be done to add needed sensors and direct control (even some of the wireless mods seem to be allot of work for what should be a built in feature.)
Questions:
-Are the KHR and robonovoa humanoids easily modable into alternate configurations, Is the software flexible? The brackets look rather well made – are they difficult to build with out a full workshop? I know people have done it here.
-Are the KHR and robonovoa humanoids easier to control via a closed control loop? Is ther epremade software (shared) or is everyone reinventing?
-How strong are the Bioloids plastic pieces? I see videos of these falling all over the place they seem rather tough. Can you get more brackets?
-What is the relative use time of a full humanoid moving around (average exercise time to recharge?) I assume all last different periods.
-The Serial setup of the Bioloid seems like a good direction . . do you think this is a trend or a one time deal? It does also seem like this can also be a hindrance with adding sensors, as I see people working on it. Will there be more servos that follow this format?
-In general what do people like and dislike about there kits?
I think I am leaning toward the Bioloid since I expect by the time I get up-to-speed people here would have figured out the electronic mods (which I can't do) to the limitations I see. But I thought to ask a few questions since you are all the experts
PS, Also I do 3D animating. Modifying .x files for new configurations people want should be quite do able.
any responce will help thanks.