by gsferrari » Wed Mar 29, 2006 9:07 pm
by gsferrari
Wed Mar 29, 2006 9:07 pm
** Please voice your suggestions, ideas etc. I dont have a robot yet but I thought this would be a cool idea **
Challenge Type: Program and Drive / Manual Drive
Entries: humanoid
Objective: Traverse an obstacle course without triggering alarms
Environment: physical obstacles of various sizes and shapes. All obstacles will be perfectly geometric using cuboids and cylinders. The environment is a 2x4 foot bound area. Obstacles are placed within this area with trip-wires in between. Robots can navigate over the wire -or- challenge the obstacles. Aim is to get from one end to the other without triggering the alarm.
To make it more fun - we can standardize the location of the obstacles, the height from the floor off which the trip wire is tethered, the surface type etc. Everyone should be able to build their own environment at home with stuff from Walmart or any supermarket. Obstacles will most probably be straight out of commonly available kiddie toy packages.
We can also standardize the starting position and ending position so that code can be shared.
Once we have the quickest code to get across - we can try to add sensors, try to match the time in both manual and auto modes...
Anyone interested? I have time to kill and im gonna head to walmart to check out some toys later this evening
** Please voice your suggestions, ideas etc. I dont have a robot yet but I thought this would be a cool idea **
Challenge Type: Program and Drive / Manual Drive
Entries: humanoid
Objective: Traverse an obstacle course without triggering alarms
Environment: physical obstacles of various sizes and shapes. All obstacles will be perfectly geometric using cuboids and cylinders. The environment is a 2x4 foot bound area. Obstacles are placed within this area with trip-wires in between. Robots can navigate over the wire -or- challenge the obstacles. Aim is to get from one end to the other without triggering the alarm.
To make it more fun - we can standardize the location of the obstacles, the height from the floor off which the trip wire is tethered, the surface type etc. Everyone should be able to build their own environment at home with stuff from Walmart or any supermarket. Obstacles will most probably be straight out of commonly available kiddie toy packages.
We can also standardize the starting position and ending position so that code can be shared.
Once we have the quickest code to get across - we can try to add sensors, try to match the time in both manual and auto modes...
Anyone interested? I have time to kill and im gonna head to walmart to check out some toys later this evening