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Most crucial HIGH TORQUE positions for RoboOne Combat Biped?

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Most crucial HIGH TORQUE positions for RoboOne Combat Biped?

Post by NullARC » Thu Dec 07, 2006 2:12 am

Post by NullARC
Thu Dec 07, 2006 2:12 am

I was wondering what everyone thinks are the most important positions for higher torque servos on a RoboOne style combat robot?

I have posted a diagram of a 23 DOF biped and labeled each servo with a letter. The idea was for people who reply to this topic to list which servo positions would be most critical for higher torque on such a biped. You would vote by listing the letters for the corrisponding servo.

Thanks for your input!

P.S. - I don't know why I even labeled the neck rotation servo! :oops: We'll just ignore servo 'A'!! :lol:

Image
I was wondering what everyone thinks are the most important positions for higher torque servos on a RoboOne style combat robot?

I have posted a diagram of a 23 DOF biped and labeled each servo with a letter. The idea was for people who reply to this topic to list which servo positions would be most critical for higher torque on such a biped. You would vote by listing the letters for the corrisponding servo.

Thanks for your input!

P.S. - I don't know why I even labeled the neck rotation servo! :oops: We'll just ignore servo 'A'!! :lol:

Image
"She'll make point five past lightspeed. She may not look like much, but she's got it where it counts, kid. I've made a lot of special modifications myself."
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Post by hivemind » Thu Dec 07, 2006 3:28 am

Post by hivemind
Thu Dec 07, 2006 3:28 am

I think that the correct way to go about deciding which servos need the more torque would be to look at how much weight they are having to carry and how much stress is applied to them.

Through inspection I would say that servos D and H have some of the most as they are the two chest servos serving for full body rotation and bending. Next would come K and L as they are at right angles to the legs (if i can see it correctly) and thus must support each leg. C and E are also crucial as they are the primary shoulder rotation.

And of course servo A if you are attempting to do a forward roll with a 180 twist on the head would also be important, although with the small surface area one would need a no-slip head for sure.

I'd also say that if you are in combat that B and F are important as they serve as the primary servo to get the arm into a punching position.

Most of the other servos can live without enough torque, but hey, if given the opportunity I would say expand from the chest out.

Cheers

-Hive
I think that the correct way to go about deciding which servos need the more torque would be to look at how much weight they are having to carry and how much stress is applied to them.

Through inspection I would say that servos D and H have some of the most as they are the two chest servos serving for full body rotation and bending. Next would come K and L as they are at right angles to the legs (if i can see it correctly) and thus must support each leg. C and E are also crucial as they are the primary shoulder rotation.

And of course servo A if you are attempting to do a forward roll with a 180 twist on the head would also be important, although with the small surface area one would need a no-slip head for sure.

I'd also say that if you are in combat that B and F are important as they serve as the primary servo to get the arm into a punching position.

Most of the other servos can live without enough torque, but hey, if given the opportunity I would say expand from the chest out.

Cheers

-Hive
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Post by NullARC » Thu Dec 07, 2006 4:04 am

Post by NullARC
Thu Dec 07, 2006 4:04 am

hivemind wrote:And of course servo A if you are attempting to do a forward roll with a 180 twist on the head would also be important, although with the small surface area one would need a no-slip head for sure.


:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

I think that Hive just came up with a new competition for RoboOne's...
Biped-Breakdancing!!

Good Stuff!!
hivemind wrote:And of course servo A if you are attempting to do a forward roll with a 180 twist on the head would also be important, although with the small surface area one would need a no-slip head for sure.


:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

I think that Hive just came up with a new competition for RoboOne's...
Biped-Breakdancing!!

Good Stuff!!
"She'll make point five past lightspeed. She may not look like much, but she's got it where it counts, kid. I've made a lot of special modifications myself."
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Post by Ray » Thu Dec 07, 2006 12:49 pm

Post by Ray
Thu Dec 07, 2006 12:49 pm

I think the leg, P,Q,R,S,T,U need high torque, especially P,Q, T and U
I have made a ladder climbing and found that they are the most hot servos. :wink:
I think the leg, P,Q,R,S,T,U need high torque, especially P,Q, T and U
I have made a ladder climbing and found that they are the most hot servos. :wink:
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