by CaptKill4Fun » Mon Jan 01, 2007 1:32 pm
by CaptKill4Fun
Mon Jan 01, 2007 1:32 pm

Hi,
I designed a program for mobile robots to play "Castles & Crosses" a CTF game ... my first robot to play is a slightly modified tank-track POB-BOT robot ... a POBified RoboNova-1 will be the next version of the game ...
In the game the robot can actually see and perform assigned tasks based on clues set about the game arena (a big maze of walls full of traps) ...
see the video ...
A simple gaming arena map with "rule" traps:
The program allows the end-user to preset AI components for the robot to use as a guide towards finding the goal (the opposing teams HomeBase) ...
Future versions of the game will include First Person Shooter Laser Pointer Tag! Yes, by using a laser pointer the robot will be able to shoot at targets in windows, on the walls or even try a "kill shot" on an opposing teams robot! I have both ShotGun (wide focus) and Rifle (narrow focus) laser pointers so target shooting can be quick or accurate ...
Because this program is so generic to many types of robots, it can be used on wheeled or legged robots ... almost any robot can easily be adpated to the hardware and play the game ...
http://www.brainless.org/OPEC/OPEC-CTF.htm
And after you get started, then imagination takes over to build bigger and better and different gaming arena's ... I'm trying to figure out how to make mine like one of the castles in Quake ... just think of how cool it would be for the robot to have to traverse under a waterfall? Figuring out how to use an umbrella ... and the robot sees a monster or enemy team member it would aim and shoot a laser for points by hitting a photo-sensor on the target ...
There is no limit to the fun and imaginational changes to the game using autonomous robots ... and it all starts with a robot that can simply play the game!
The FREE POB-Bot
DEMO GAME is available for download ...
Visit:
http://www.pob-technology.com/blog/inde ... -s-project

Hi,
I designed a program for mobile robots to play "Castles & Crosses" a CTF game ... my first robot to play is a slightly modified tank-track POB-BOT robot ... a POBified RoboNova-1 will be the next version of the game ...
In the game the robot can actually see and perform assigned tasks based on clues set about the game arena (a big maze of walls full of traps) ...
see the video ...
A simple gaming arena map with "rule" traps:
The program allows the end-user to preset AI components for the robot to use as a guide towards finding the goal (the opposing teams HomeBase) ...
Future versions of the game will include First Person Shooter Laser Pointer Tag! Yes, by using a laser pointer the robot will be able to shoot at targets in windows, on the walls or even try a "kill shot" on an opposing teams robot! I have both ShotGun (wide focus) and Rifle (narrow focus) laser pointers so target shooting can be quick or accurate ...
Because this program is so generic to many types of robots, it can be used on wheeled or legged robots ... almost any robot can easily be adpated to the hardware and play the game ...
http://www.brainless.org/OPEC/OPEC-CTF.htm
And after you get started, then imagination takes over to build bigger and better and different gaming arena's ... I'm trying to figure out how to make mine like one of the castles in Quake ... just think of how cool it would be for the robot to have to traverse under a waterfall? Figuring out how to use an umbrella ... and the robot sees a monster or enemy team member it would aim and shoot a laser for points by hitting a photo-sensor on the target ...
There is no limit to the fun and imaginational changes to the game using autonomous robots ... and it all starts with a robot that can simply play the game!
The FREE POB-Bot
DEMO GAME is available for download ...
Visit:
http://www.pob-technology.com/blog/inde ... -s-project