by shsan » Mon Feb 12, 2007 9:36 am
by shsan
Mon Feb 12, 2007 9:36 am
I check the 0xFE too and indeed it does not ack when used by the HTH.
But if you ask politely it will

My lib is asking for it and it's returned properly.
Yes the Motion ending bit is the same as the first checkbox on the option page.
Indeed when playing using 0xFD without the EEPROM flag, it does not notify at the end.
And that's a annoying indeed. I guess you could calculate the time the motion should take (or estimate it) then poll less frequently but it's far from ideal.
I have also run into some issues with the notifications. They can be sent at any time. I was hoping to receive them only on 0xD but no they can be sent after the RCB3 receiving a command..
Which makes it more tricky, I was hoping too that the first byte of all possible answers would not conflict with the first byte of the notifications but there is no guarantee at all.
So in my case some commands will fail because the notification is coming.
Even if Kondo was to implement it, there is no guarantee that we could re-flash the RCB3 controllers. Kondo does not provide any tool for that even if I suspect that it's possible.
It's does not seem to have been planned at for interactive control from the PC indeed.
Let's hope that they will take on the challenge and provide a better support next time for that kind of usage.
I check the 0xFE too and indeed it does not ack when used by the HTH.
But if you ask politely it will

My lib is asking for it and it's returned properly.
Yes the Motion ending bit is the same as the first checkbox on the option page.
Indeed when playing using 0xFD without the EEPROM flag, it does not notify at the end.
And that's a annoying indeed. I guess you could calculate the time the motion should take (or estimate it) then poll less frequently but it's far from ideal.
I have also run into some issues with the notifications. They can be sent at any time. I was hoping to receive them only on 0xD but no they can be sent after the RCB3 receiving a command..
Which makes it more tricky, I was hoping too that the first byte of all possible answers would not conflict with the first byte of the notifications but there is no guarantee at all.
So in my case some commands will fail because the notification is coming.
Even if Kondo was to implement it, there is no guarantee that we could re-flash the RCB3 controllers. Kondo does not provide any tool for that even if I suspect that it's possible.
It's does not seem to have been planned at for interactive control from the PC indeed.
Let's hope that they will take on the challenge and provide a better support next time for that kind of usage.