by amuthelet » Mon Nov 15, 2010 1:53 pm
by amuthelet
Mon Nov 15, 2010 1:53 pm
Hi,
Thanks to your extensive contributions guys, I decided to buy my KHR3 a Gumstix Overo ! It's now "fully" up and running with libkondo4 onboard..here are some topics I'm working on, just in case someone would be familiar:
- I wanted to have a small touch LCD screen onboard, so decided to go Gumstix Overo Fire + Palo35 board + LCD. The board is large indeed, so I will make some custom fix system outside of the kondo backpack. Should be ok, the biggest problem being the length of USB plugs that might interfere with arms motions..)
- x11vnc runs ok on the overo, so that I can also have remote graphical access / command from my iPhone/iPad. Cool
) Couldn't find yet a way to increase frame buffer size on overo side, so today I'm stucked on very low resolution. There is a scale parameter on x11vnc, but that's not really what I'm looking for. Did you try vnc with Summit board ? Can you "export" screen at "any" resolution ?
- I'm still fighting a bit to build an image including QT-embedded libs to be able to run a simple GUI code on the gumstix (couldn't find a simple way to opkg install the qt4 libs .. too bad), but I discovered yesterday a bitbake recipe qt4e-base-image that should do the job. It's building now, let's see what I can do with the resulting image.
- Creating new motions for KHR is really painful and unnatural. I'm new to robotics, but coming from 3D world my first feeling was: too bad I can't easily take advantage of a standard 3D character animation tool that would make life much easier (and movements more realistic !). Thanks to chrisvo's Python bindings of libkondo4, it is quite straightforward to start experimenting using Blender (
http://www.blender.org). (For information I had to stick to Blender v2.49, as Blender v2.5 is based on Python 3.1 and I couldn't make libkondo4 bindings work on this level). Does anyone already experienced the programming of an interface between 3D animation packages and robot animation ?
In this context, being able to store a motion on the RCB4 through libkondo4 would be really interesting ;o)...otherway I will write an xml motion file to feed onboard real time servo command (or will run Blender on the 3D accelerated Gumstix..hmm :s).
- I read that gumstix should support 7.4V input. But before trying to plug my 2S Lipo on this little expensive stuff, I would love reading someone confirming this
) Did anyone tried this already ? In fact a fully charged 2S lipo is closer to 8.4V than 7.4V..
Cheers,
Arnaud.
Hi,
Thanks to your extensive contributions guys, I decided to buy my KHR3 a Gumstix Overo ! It's now "fully" up and running with libkondo4 onboard..here are some topics I'm working on, just in case someone would be familiar:
- I wanted to have a small touch LCD screen onboard, so decided to go Gumstix Overo Fire + Palo35 board + LCD. The board is large indeed, so I will make some custom fix system outside of the kondo backpack. Should be ok, the biggest problem being the length of USB plugs that might interfere with arms motions..)
- x11vnc runs ok on the overo, so that I can also have remote graphical access / command from my iPhone/iPad. Cool
) Couldn't find yet a way to increase frame buffer size on overo side, so today I'm stucked on very low resolution. There is a scale parameter on x11vnc, but that's not really what I'm looking for. Did you try vnc with Summit board ? Can you "export" screen at "any" resolution ?
- I'm still fighting a bit to build an image including QT-embedded libs to be able to run a simple GUI code on the gumstix (couldn't find a simple way to opkg install the qt4 libs .. too bad), but I discovered yesterday a bitbake recipe qt4e-base-image that should do the job. It's building now, let's see what I can do with the resulting image.
- Creating new motions for KHR is really painful and unnatural. I'm new to robotics, but coming from 3D world my first feeling was: too bad I can't easily take advantage of a standard 3D character animation tool that would make life much easier (and movements more realistic !). Thanks to chrisvo's Python bindings of libkondo4, it is quite straightforward to start experimenting using Blender (
http://www.blender.org). (For information I had to stick to Blender v2.49, as Blender v2.5 is based on Python 3.1 and I couldn't make libkondo4 bindings work on this level). Does anyone already experienced the programming of an interface between 3D animation packages and robot animation ?
In this context, being able to store a motion on the RCB4 through libkondo4 would be really interesting ;o)...otherway I will write an xml motion file to feed onboard real time servo command (or will run Blender on the 3D accelerated Gumstix..hmm :s).
- I read that gumstix should support 7.4V input. But before trying to plug my 2S Lipo on this little expensive stuff, I would love reading someone confirming this
) Did anyone tried this already ? In fact a fully charged 2S lipo is closer to 8.4V than 7.4V..
Cheers,
Arnaud.