by Luis Rodriguez » Wed May 04, 2011 7:02 pm
by Luis Rodriguez
Wed May 04, 2011 7:02 pm
I have a half printed bracket that I can't break no matter how hard I squeeze. I'll work on it Thursday at CCCKC hackerspace. I recently updated to Pololu stepper drivers and now have 1/16 stepping. I'm tuning one of my axis' still as it heats up and skips.
To print such small features you HAVE to have "shells" at zero. Also just use line for infill and yes 100% infill (1) is needed. That way you won't have any voids for cracks to form. I print with a .35 layer height. I'm also using some experimental 5D volumetric software that simply takes the filament width and that is it. Very nice. Most likely the future of RepG, eventhough RepG25 is around the corner, its already out of date. Not that it won't work. I'm using SF40 at the moment.
This task is not impossible just needs some more focus. Last week we were extruding Porcelain using the frostruder!
One thing I notice is that there are definitely features on the brackets that are not needed and I intend to modify the model for our use. Unused holes, wire routes etc...
Michael or I will post our progress.
-Luis
PedroR wrote:Hi i-Bot
here on RoboSavvy we have not yet printed Bioloid Brackets (we're just experimenting with the Robobuilder grippers). However I think the conclusions we have may be of interest to you:
- Printing thin layers of plastic does not perform very well and results in the "delamination" effect that you mention. However, if you make the layers a bit thicker, the software will print the inside in a "honeycomb" shape which gives it a very good level of strength.
- Smoothing edges by making them a slightly curved is not a great idea. Sometimes the outer filaments of the curve tend to peel off. (I think you can fine tune this via the layer thickness setting though)
Printing the edges on angle (instead of making them smooth/rounded) seems to help bonding the whole part together to improve strength.
- From what I've seen giving the part enough thickness to make the "honeycomb" on the interior is the key to getting great strength from the parts (and lightweight at the same time).
Finally what you were saying about printing the part sideways helps with the results.
For example some gripper models have better results if we print them horizontally whereas other gripper models we've tried print better vertically.
The "honeycomb" effect is created when the machine is building vertically (it deposits honeycomb meshes in horizontal layers only as far as I know).
Regards
Pedro.
I have a half printed bracket that I can't break no matter how hard I squeeze. I'll work on it Thursday at CCCKC hackerspace. I recently updated to Pololu stepper drivers and now have 1/16 stepping. I'm tuning one of my axis' still as it heats up and skips.
To print such small features you HAVE to have "shells" at zero. Also just use line for infill and yes 100% infill (1) is needed. That way you won't have any voids for cracks to form. I print with a .35 layer height. I'm also using some experimental 5D volumetric software that simply takes the filament width and that is it. Very nice. Most likely the future of RepG, eventhough RepG25 is around the corner, its already out of date. Not that it won't work. I'm using SF40 at the moment.
This task is not impossible just needs some more focus. Last week we were extruding Porcelain using the frostruder!
One thing I notice is that there are definitely features on the brackets that are not needed and I intend to modify the model for our use. Unused holes, wire routes etc...
Michael or I will post our progress.
-Luis
PedroR wrote:Hi i-Bot
here on RoboSavvy we have not yet printed Bioloid Brackets (we're just experimenting with the Robobuilder grippers). However I think the conclusions we have may be of interest to you:
- Printing thin layers of plastic does not perform very well and results in the "delamination" effect that you mention. However, if you make the layers a bit thicker, the software will print the inside in a "honeycomb" shape which gives it a very good level of strength.
- Smoothing edges by making them a slightly curved is not a great idea. Sometimes the outer filaments of the curve tend to peel off. (I think you can fine tune this via the layer thickness setting though)
Printing the edges on angle (instead of making them smooth/rounded) seems to help bonding the whole part together to improve strength.
- From what I've seen giving the part enough thickness to make the "honeycomb" on the interior is the key to getting great strength from the parts (and lightweight at the same time).
Finally what you were saying about printing the part sideways helps with the results.
For example some gripper models have better results if we print them horizontally whereas other gripper models we've tried print better vertically.
The "honeycomb" effect is created when the machine is building vertically (it deposits honeycomb meshes in horizontal layers only as far as I know).
Regards
Pedro.