by NullARC » Thu Dec 07, 2006 3:14 am
by NullARC
Thu Dec 07, 2006 3:14 am
I came across a very interesting article in the December 2006 issue of SERVO magazine that some of you might be interested in. On page 40 there is the first of what appears to be at least three articles on the DARwIn (Dynamic Anthropomorphic Robot with Intelligence) humanoid robot.
DARwIn is a "humanoid robot capable of walking and performing human-like motions." He was developed at the Robotics & Mechanisms Laboratory (RoMeLa) at Virginia Tech U. He was designed for competition in RoboCup competitions. "...DARwIn will be able to implement human-like dynamic gaits while navigating obstacles and traverse uneven terrain while implementing complex behaviors such as playing soccer."
The first article discusses the implementation, application and benefits of imitating the ball and socket joint. Also very interesting, is the discussion on Dynamic vs. Static Walking. The article talks about how most biped robots (including most of ours
) implement 'Static Walking'. This is described as always keeping the robots 'Center of Mass' (COM) "over the area formed by connecting all of the outermost parts points of the robot (usually the foot / feet) in contact with the ground. The robot stands on one foot and moves the other while keeping the (COM) over the grounded foot by constantly adjusting it's posture. When both feet are on the ground, the robot can shift it's COM over the forward foot. The robot repeats this process for each step." This is why our robots look so "mechanical" when they move. Conversely, "Humans walk in a DYNAMIC fashion, a state of constant falling, where our COM is not always over our foot. When we pick up our foot and walk forward, we actually fall forward and catch ourselvs as we step... Dynamic walking is generally faster and much more efficient mode of walking." Not to mention much more 'human like'. Which is what we're all trying to achieve. Well, most of us!
Those were the most intriguing aspects of the initial article. Other topics coverd are: Using the "CM-2 board, C++, and LabView" software. "Zero point movement." And "Moment of inertia."
Subsequent articles will cover "describing the design and fabrication process for DARwIn's harware, highlight salient (?) features, and briefly discuss some of the research issues related to creating the walking gait and control algorithm for the robot."
I thought some of you might be interested in this series of articles as it discusses the progression of biped robot movement.
Hope you all find this as fassinating as I did!
I came across a very interesting article in the December 2006 issue of SERVO magazine that some of you might be interested in. On page 40 there is the first of what appears to be at least three articles on the DARwIn (Dynamic Anthropomorphic Robot with Intelligence) humanoid robot.
DARwIn is a "humanoid robot capable of walking and performing human-like motions." He was developed at the Robotics & Mechanisms Laboratory (RoMeLa) at Virginia Tech U. He was designed for competition in RoboCup competitions. "...DARwIn will be able to implement human-like dynamic gaits while navigating obstacles and traverse uneven terrain while implementing complex behaviors such as playing soccer."
The first article discusses the implementation, application and benefits of imitating the ball and socket joint. Also very interesting, is the discussion on Dynamic vs. Static Walking. The article talks about how most biped robots (including most of ours
) implement 'Static Walking'. This is described as always keeping the robots 'Center of Mass' (COM) "over the area formed by connecting all of the outermost parts points of the robot (usually the foot / feet) in contact with the ground. The robot stands on one foot and moves the other while keeping the (COM) over the grounded foot by constantly adjusting it's posture. When both feet are on the ground, the robot can shift it's COM over the forward foot. The robot repeats this process for each step." This is why our robots look so "mechanical" when they move. Conversely, "Humans walk in a DYNAMIC fashion, a state of constant falling, where our COM is not always over our foot. When we pick up our foot and walk forward, we actually fall forward and catch ourselvs as we step... Dynamic walking is generally faster and much more efficient mode of walking." Not to mention much more 'human like'. Which is what we're all trying to achieve. Well, most of us!
Those were the most intriguing aspects of the initial article. Other topics coverd are: Using the "CM-2 board, C++, and LabView" software. "Zero point movement." And "Moment of inertia."
Subsequent articles will cover "describing the design and fabrication process for DARwIn's harware, highlight salient (?) features, and briefly discuss some of the research issues related to creating the walking gait and control algorithm for the robot."
I thought some of you might be interested in this series of articles as it discusses the progression of biped robot movement.
Hope you all find this as fassinating as I did!
"She'll make point five past lightspeed. She may not look like much, but she's got it where it counts, kid. I've made a lot of special modifications myself."