by limor » Fri Jan 27, 2012 5:22 pm
by limor
Fri Jan 27, 2012 5:22 pm
I haven't seen before this new incarnation of Gazebo but it looks quite good and development is sponsored by the one and only WillowGarage. The original Gazebo from the player-stage opensource distribution was a very comprehensive and "heavy" system (when I developed the original EZPhysics back in 2003, player-stage was the only game in town. Today there are few dozens of 3D physics simulators). EZPhysics was initially intended as an extension of Ogre3D and coined the term "physical rigging" which implied adding physics and actuating skeletal animations. (Naturalmotion showed up around the same time and kind of did what i wanted to do - actuating a rigged model - but their intent was games and movies special effects, not robot control).
EZPhysics is for developers and control engineers. You can create closed loop control framework as was done in the Actuatedcharacter.com project with Robotis servos. The coding convention is similar to that of Ogre3D (Singleton design pattern for example). It combines Ogre3D and ODE physics simulator, There is a GUI editor that exposes all of ODE's objects data, where you can upload custom inertial data, measured by other means. It supports network closed loop remote control optionally via Matlab/Simulink.
I haven't seen before this new incarnation of Gazebo but it looks quite good and development is sponsored by the one and only WillowGarage. The original Gazebo from the player-stage opensource distribution was a very comprehensive and "heavy" system (when I developed the original EZPhysics back in 2003, player-stage was the only game in town. Today there are few dozens of 3D physics simulators). EZPhysics was initially intended as an extension of Ogre3D and coined the term "physical rigging" which implied adding physics and actuating skeletal animations. (Naturalmotion showed up around the same time and kind of did what i wanted to do - actuating a rigged model - but their intent was games and movies special effects, not robot control).
EZPhysics is for developers and control engineers. You can create closed loop control framework as was done in the Actuatedcharacter.com project with Robotis servos. The coding convention is similar to that of Ogre3D (Singleton design pattern for example). It combines Ogre3D and ODE physics simulator, There is a GUI editor that exposes all of ODE's objects data, where you can upload custom inertial data, measured by other means. It supports network closed loop remote control optionally via Matlab/Simulink.