by limor » Fri Aug 10, 2012 3:06 pm
by limor
Fri Aug 10, 2012 3:06 pm
The reason i'm focusing on AX12 is affordability. We intend to make this into a kit so it will cost a bit more than Bioloid.
The main issue with torque is in the knees getting up, walking up the stairs. Walking knee torque requirements will depend on how the walk management will be done. I may put two servos on the knee if the AX18 doesn't do the job.
We have a couple of GPs that use AX18 and we haven't experienced the AX18 heating up as you describe.
The reason I wanted these universal joints is for aesthetics, so that they can be better covered and the leg will look more streamlined like Asimo. The way Robotis implement joints is to use the servos as structural components, not just actuators. this has a downside in not being very pretty and can't be well hidden under a shell.
So to relay the servo output to the joint, i first thought of using a belt. But the available belts for the precision and torque needed, were too bulky. Using gears for precise rotation with heavy torque would be an option, but a more complicated one to fabricate. For the upper arm rotation (Asimo style, instead of wrist), I used a big gear which can be 3D printed. But the torque on this gear is not great so plastic should suffice.
Hence the idea of using wires. In theory there should be 0 backlash using those kevlar fishing wires. I've been away this week so I couldn't test this further. But the design is continuing and next week we'll hopefully see some of these wires in action. I've rotated the servos so they are horizontal in the legs. The height of the robot now looks to be around 60cm
The pulley on the AX12 was modified to serve also to fasten the wire and to tighten the wire. The oval thing with the hole has a screw through it and it squashes the wire which also wraps around the screw to improve the friction area). The horizontal screw pushes against a small piece of plastic where the wire will pass so it stretches the wire tight. There are 4 tunnels in this pulley to allow the wire to pass through.

The reason i'm focusing on AX12 is affordability. We intend to make this into a kit so it will cost a bit more than Bioloid.
The main issue with torque is in the knees getting up, walking up the stairs. Walking knee torque requirements will depend on how the walk management will be done. I may put two servos on the knee if the AX18 doesn't do the job.
We have a couple of GPs that use AX18 and we haven't experienced the AX18 heating up as you describe.
The reason I wanted these universal joints is for aesthetics, so that they can be better covered and the leg will look more streamlined like Asimo. The way Robotis implement joints is to use the servos as structural components, not just actuators. this has a downside in not being very pretty and can't be well hidden under a shell.
So to relay the servo output to the joint, i first thought of using a belt. But the available belts for the precision and torque needed, were too bulky. Using gears for precise rotation with heavy torque would be an option, but a more complicated one to fabricate. For the upper arm rotation (Asimo style, instead of wrist), I used a big gear which can be 3D printed. But the torque on this gear is not great so plastic should suffice.
Hence the idea of using wires. In theory there should be 0 backlash using those kevlar fishing wires. I've been away this week so I couldn't test this further. But the design is continuing and next week we'll hopefully see some of these wires in action. I've rotated the servos so they are horizontal in the legs. The height of the robot now looks to be around 60cm
The pulley on the AX12 was modified to serve also to fasten the wire and to tighten the wire. The oval thing with the hole has a screw through it and it squashes the wire which also wraps around the screw to improve the friction area). The horizontal screw pushes against a small piece of plastic where the wire will pass so it stretches the wire tight. There are 4 tunnels in this pulley to allow the wire to pass through.
