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Kung Fu Code

Hitec robotics including ROBONOVA humanoid, HSR-8498HB servos, MR C-3024 Controllers and RoboBasic
32 postsPage 1 of 31, 2, 3
32 postsPage 1 of 31, 2, 3

Kung Fu Code

Post by rep001 » Sun Mar 19, 2006 8:09 pm

Post by rep001
Sun Mar 19, 2006 8:09 pm

I wondered what the chances are of getting the coding used in the combat video (matt) cheeky i know but any chance please ?? it is taking me longer to program what i want and would love to see the little fella move like that.
I wondered what the chances are of getting the coding used in the combat video (matt) cheeky i know but any chance please ?? it is taking me longer to program what i want and would love to see the little fella move like that.
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Post by bauermech » Mon Mar 20, 2006 1:23 am

Post by bauermech
Mon Mar 20, 2006 1:23 am

I gave permission for Hitec Multiplex of Erope to use the Martial Arts codes. I believe after they're done with them, they plan on posting them on their site for public download at http://www.robonova.de . When that will be I'm not sure. I plan on giving them a little bit of extra time to help draw traffic their way before posting the code myself.
I gave permission for Hitec Multiplex of Erope to use the Martial Arts codes. I believe after they're done with them, they plan on posting them on their site for public download at http://www.robonova.de . When that will be I'm not sure. I plan on giving them a little bit of extra time to help draw traffic their way before posting the code myself.
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HI,

Post by Chrisbie » Wed Jun 21, 2006 8:32 am

Post by Chrisbie
Wed Jun 21, 2006 8:32 am

Its been a month now and still the Kung FU conde is bnot posted in ROBONOVA.DE site. Maybe you can share it with us now. HEHEHE thanks...
Its been a month now and still the Kung FU conde is bnot posted in ROBONOVA.DE site. Maybe you can share it with us now. HEHEHE thanks...
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Post by limor » Wed Jun 21, 2006 10:41 am

Post by limor
Wed Jun 21, 2006 10:41 am

bauermech wrote:I gave permission for Hitec Multiplex of Erope to use the Martial Arts codes. I believe after they're done with them, they plan on posting them on their site for public download at http://www.robonova.de . When that will be I'm not sure. I plan on giving them a little bit of extra time to help draw traffic their way before posting the code myself.


I actually met with them last week and asked about your kung-fu code and they said that you gave them permission to use it but they don't currently plan on posting programs on their site but rather expect the community to maintain it somewhere else (hint hint..).
So how about posting it here and we can have a section for programs on the new Robonova Wiki?
bauermech wrote:I gave permission for Hitec Multiplex of Erope to use the Martial Arts codes. I believe after they're done with them, they plan on posting them on their site for public download at http://www.robonova.de . When that will be I'm not sure. I plan on giving them a little bit of extra time to help draw traffic their way before posting the code myself.


I actually met with them last week and asked about your kung-fu code and they said that you gave them permission to use it but they don't currently plan on posting programs on their site but rather expect the community to maintain it somewhere else (hint hint..).
So how about posting it here and we can have a section for programs on the new Robonova Wiki?
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Post by H3dude » Wed Jun 21, 2006 9:21 pm

Post by H3dude
Wed Jun 21, 2006 9:21 pm

yeah, come on Matt, fork it over!
yeah, come on Matt, fork it over!
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Hi

Post by Chrisbie » Fri Jun 23, 2006 9:59 pm

Post by Chrisbie
Fri Jun 23, 2006 9:59 pm

HI Matt, could you please share to us now your KUNG FU CODE... thanks...
HI Matt, could you please share to us now your KUNG FU CODE... thanks...
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Post by bauermech » Fri Jun 23, 2006 10:23 pm

Post by bauermech
Fri Jun 23, 2006 10:23 pm

I was going to post it on the wiki but... time, time, time...
Here ya go...
'Copy and paste this into the Overall Template Program.
'replace the key subroutine call names (k1: bow, or key1: bow depending of software version) to look something like this (minus all the ( ' )'s):
'k1:
' GoSub martial_arts_pose
' GoTo main_exit
'k2:
' GoSub martial_arts_pose2
' GoTo main_exit
'k3:
' GoSub martial_arts_pose3
' GoTo main_exit
'k4:
' GoSub martial_arts_pose4
' GoTo main_exit
'k5:
' GoSub martial_arts_pose5
' GoTo main_exit

' etc, etc, etc

'Or... you can make the whole thing play out sequentially by... (but minus the ( ' )'s):
'k1:
' GoSub martial_arts_pose
' GoSub martial_arts_pose2
' GoSub martial_arts_pose3
' GoSub martial_arts_pose4
' GoSub martial_arts_pose5
' GoTo main_exit

' etc, etc, etc



'(below is the part to copy at the bottom of the Overall Template Program)...

'================================================
'MARTIAL ARTS TEST DEMO (START)
'By: Matt Bauer
'BAUER Independents
'http://www.bauerindependents.com
'nerds@earthlink.net

martial_arts_pose:
HIGHSPEED SETON
SPEED 15
'Martial Arts Pose (MAP) right
MOVE G24, 92, 110, 85, 122, 109, , 100, 177, 163, , , , 100, 88, 132, , , , 60, 61, 162, 94, 130,
HIGHSPEED SETOFF
WAIT
DELAY 500
'MAP transition (slow)
SPEED 3
MOVE G24, 74, 65, 142, 107, 140, , 100, 177, 163, , , , 102, 88, 132, , , , 86, 70, 147, 105, 95,
WAIT
'MAP combo
HIGHSPEED SETON
SPEED 15
MOVE G24, 74, 66, 142, 108, 140, , 189, 92, 97, , , , 158, 23, 50, , , , 89, 69, 144, 106, 91,
WAIT
'rn_4:
MOVE G24, 100, 75, 135, 115, 102, , 145, 115, 71, , , , 160, 102, 60, , , , 99, 68, 142, 117, 97,
WAIT
DELAY 400
'rn_5:
MOVE G24, 103, 64, 113, 156, 98, , 156, 44, 33, , , , 153, 34, 50, , , , 83, 112, 111, 115, 115,
WAIT
HIGHSPEED SETOFF
WAIT
DELAY 800
'MAP transitionraise arms (slow)
SPEED 6
MOVE G24, 94, 83, 98, 137, 99, , 68, 144, 125, , , , 86, 127, 127, , , , 81, 116, 97, 110, 122,
WAIT
'rn_7:
HIGHSPEED SETON
SPEED 15
MOVE G24, 109, 126, 47, 146, 91, , 189, 96, 101, , , , 29, 180, 190, , , , 69, 147, 100, 77, 127,
WAIT
HIGHSPEED SETOFF
WAIT
DELAY 1000
'MAP tranition casual movements
SPEED 4
MOVE G24, 82, 42, 141, 131, 119, , 189, 96, 101, , , , 31, 180, 190, , , , 101, 113, 93, 113, 95,
SPEED 10
MOVE G24, 84, 57, 138, 130, 117, , 160, 24, 58, , , , 157, 38, 75, , , , 99, 63, 126, 138, 95,
WAIT
'MAP transition casual movements
SPEED 4
MOVE G24, 86, 82, 125, 108, 101, , 76, 157, 180, , , , 85, 75, 139, , , , 97, 113, 94, 111, 113,
WAIT
DELAY 300
'MAP left defend pose
Return

martial_arts_pose2:
HIGHSPEED SETON
SPEED 14
MOVE G24, 80, 72, 155, 83, 132, , 176, 103, 92, , , , 36, 170, 190, , , , 98, 66, 164, 82, 86,
DELAY 600
WAIT
HIGHSPEED SETOFF
WAIT
'MAP arms up
SPEED 10
MOVE G24, 87, 61, 165, 90, 118, , 109, 159, 131, , , , 100, 141, 122, , , , 106, 53, 188, 75, 87,
WAIT
MUSIC "E" 'as code indicator durring troublshooting
DELAY 200
Return

martial_arts_pose3:
'MAP kneel down attack
HIGHSPEED SETON
SPEED 12
MOVE G24, 103, 122, 59, 134, 88, , 177, 34, 45, , , , 187, 74, 73, , , , 60, 120, 103, 93, 146,
WAIT
DELAY 300
'rn_13:
MOVE G24, 116, 111, 61, 156, 87, , 185, 96, 93, , , , 11, 183, 179, , , , 64, 121, 103, 111, 130,
WAIT
DELAY 300
HIGHSPEED SETOFF
WAIT
Return
martial_arts_pose4:
'(A) MAP casual defencive pose
SPEED 5
MOVE G24, 92, 85, 104, 125, 93, , 189, 10, 15, , , , 187, 91, 97, , , , 80, 108, 92, 118, 131,
WAIT
'(B) MAP back and fouth ballance movements (linked to previous)
SPEED 3
MOVE G24, 83, 77, 123, 110, 99, , 189, 14, 15, , , , 182, 92, 98, , , , 91, 116, 82, 116, 123,
WAIT
'(C) MAP back and fouth ballance movements (linked to previous)
SPEED 3
MOVE G24, 88, 73, 118, 122, 98, , 181, 14, 15, , , , 180, 87, 98, , , , 87, 101, 90, 126, 124,
WAIT
'(D) MAP back and fouth ballance movements (linked to previous)
MOVE G24, 93, 89, 86, 138, 101, , 181, 14, 15, , , , 170, 88, 95, , , , 79, 104, 83, 129, 123,
WAIT
'(E) MAP back and fouth ballance movements (linked to previous)
MOVE G24, 81, 72, 116, 128, 106, , 190, 10, 15, , , , 187, 97, 101, , , , 92, 105, 76, 138, 115,
WAIT
'(A) MAP back and fouth ballance movements (linked to previous)
MOVE G24, 92, 85, 104, 125, 93, , 189, 10, 15, , , , 187, 91, 97, , , , 80, 108, 92, 118, 131,
WAIT '
'MAP transition casual
SPEED 6
MOVE G24, 108, 86, 103, 129, 90, , 104, 163, 157, , , , 102, 109, 145, , , , 71, 72, 139, 111, 127,
WAIT
Return

martial_arts_pose5:
GoSub map_right_attack 'As found in the default Overall Template Program
DELAY 100
'MAP clap-like sequense
SPEED 15
MOVE G24, 101, 65, 148, 100, 99, , 190, 10, 44, , , , 190, 10, 42, , , , 98, 63, 153, 99, 99,
WAIT
SPEED 8
MOVE G24, 101, 65, 148, 100, 99, , 190, 66, 12, , , , 190, 66, 14, , , , 98, 63, 153, 99, 99,
WAIT

GoSub standard_pose
WAIT
Return


'================================================
'================================================

map_sit_pose:
Move G6A, 99, 164, 23, 114, 99
Move G6D, 99, 166, 21, 113, 98
Move G6B, 170, 55, 45
Move G6C, 117, 55, 68
WAIT
Return

'================================================
'================================================

map_stand_pose:
Move G6A, 98, 78, 111, 131, 100
Move G6D, 93, 69, 118, 137, 105
Move G6B, 189, 23, 45
Move G6C, 174, 26, 71
Return
'================================================
'================================================

map_right_attack:
SPEED 7
GoSub map_right_attack1

HIGHSPEED SETON
SPEED 12
Move G6A, 58, 115, 77, 125, 134
Move G6D, 93, 157, 20, 134, 110
Move G6B, 125, 79, 99
Move G6C, 107, 135, 108
WAIT
DELAY 1000
HIGHSPEED SETOFF
SPEED 15
GoSub map_sit_pose
Return
'================================================
map_right_attack1:
Move G6D, 85, 71, 152, 91, 107, 60
Move G6A, 108, 76, 145, 93, 100, 60
WAIT
Return
'================================================
'
'MARTIAL ARTS TEST DEMO (END)


Have fun! :D
I was going to post it on the wiki but... time, time, time...
Here ya go...
'Copy and paste this into the Overall Template Program.
'replace the key subroutine call names (k1: bow, or key1: bow depending of software version) to look something like this (minus all the ( ' )'s):
'k1:
' GoSub martial_arts_pose
' GoTo main_exit
'k2:
' GoSub martial_arts_pose2
' GoTo main_exit
'k3:
' GoSub martial_arts_pose3
' GoTo main_exit
'k4:
' GoSub martial_arts_pose4
' GoTo main_exit
'k5:
' GoSub martial_arts_pose5
' GoTo main_exit

' etc, etc, etc

'Or... you can make the whole thing play out sequentially by... (but minus the ( ' )'s):
'k1:
' GoSub martial_arts_pose
' GoSub martial_arts_pose2
' GoSub martial_arts_pose3
' GoSub martial_arts_pose4
' GoSub martial_arts_pose5
' GoTo main_exit

' etc, etc, etc



'(below is the part to copy at the bottom of the Overall Template Program)...

'================================================
'MARTIAL ARTS TEST DEMO (START)
'By: Matt Bauer
'BAUER Independents
'http://www.bauerindependents.com
'nerds@earthlink.net

martial_arts_pose:
HIGHSPEED SETON
SPEED 15
'Martial Arts Pose (MAP) right
MOVE G24, 92, 110, 85, 122, 109, , 100, 177, 163, , , , 100, 88, 132, , , , 60, 61, 162, 94, 130,
HIGHSPEED SETOFF
WAIT
DELAY 500
'MAP transition (slow)
SPEED 3
MOVE G24, 74, 65, 142, 107, 140, , 100, 177, 163, , , , 102, 88, 132, , , , 86, 70, 147, 105, 95,
WAIT
'MAP combo
HIGHSPEED SETON
SPEED 15
MOVE G24, 74, 66, 142, 108, 140, , 189, 92, 97, , , , 158, 23, 50, , , , 89, 69, 144, 106, 91,
WAIT
'rn_4:
MOVE G24, 100, 75, 135, 115, 102, , 145, 115, 71, , , , 160, 102, 60, , , , 99, 68, 142, 117, 97,
WAIT
DELAY 400
'rn_5:
MOVE G24, 103, 64, 113, 156, 98, , 156, 44, 33, , , , 153, 34, 50, , , , 83, 112, 111, 115, 115,
WAIT
HIGHSPEED SETOFF
WAIT
DELAY 800
'MAP transitionraise arms (slow)
SPEED 6
MOVE G24, 94, 83, 98, 137, 99, , 68, 144, 125, , , , 86, 127, 127, , , , 81, 116, 97, 110, 122,
WAIT
'rn_7:
HIGHSPEED SETON
SPEED 15
MOVE G24, 109, 126, 47, 146, 91, , 189, 96, 101, , , , 29, 180, 190, , , , 69, 147, 100, 77, 127,
WAIT
HIGHSPEED SETOFF
WAIT
DELAY 1000
'MAP tranition casual movements
SPEED 4
MOVE G24, 82, 42, 141, 131, 119, , 189, 96, 101, , , , 31, 180, 190, , , , 101, 113, 93, 113, 95,
SPEED 10
MOVE G24, 84, 57, 138, 130, 117, , 160, 24, 58, , , , 157, 38, 75, , , , 99, 63, 126, 138, 95,
WAIT
'MAP transition casual movements
SPEED 4
MOVE G24, 86, 82, 125, 108, 101, , 76, 157, 180, , , , 85, 75, 139, , , , 97, 113, 94, 111, 113,
WAIT
DELAY 300
'MAP left defend pose
Return

martial_arts_pose2:
HIGHSPEED SETON
SPEED 14
MOVE G24, 80, 72, 155, 83, 132, , 176, 103, 92, , , , 36, 170, 190, , , , 98, 66, 164, 82, 86,
DELAY 600
WAIT
HIGHSPEED SETOFF
WAIT
'MAP arms up
SPEED 10
MOVE G24, 87, 61, 165, 90, 118, , 109, 159, 131, , , , 100, 141, 122, , , , 106, 53, 188, 75, 87,
WAIT
MUSIC "E" 'as code indicator durring troublshooting
DELAY 200
Return

martial_arts_pose3:
'MAP kneel down attack
HIGHSPEED SETON
SPEED 12
MOVE G24, 103, 122, 59, 134, 88, , 177, 34, 45, , , , 187, 74, 73, , , , 60, 120, 103, 93, 146,
WAIT
DELAY 300
'rn_13:
MOVE G24, 116, 111, 61, 156, 87, , 185, 96, 93, , , , 11, 183, 179, , , , 64, 121, 103, 111, 130,
WAIT
DELAY 300
HIGHSPEED SETOFF
WAIT
Return
martial_arts_pose4:
'(A) MAP casual defencive pose
SPEED 5
MOVE G24, 92, 85, 104, 125, 93, , 189, 10, 15, , , , 187, 91, 97, , , , 80, 108, 92, 118, 131,
WAIT
'(B) MAP back and fouth ballance movements (linked to previous)
SPEED 3
MOVE G24, 83, 77, 123, 110, 99, , 189, 14, 15, , , , 182, 92, 98, , , , 91, 116, 82, 116, 123,
WAIT
'(C) MAP back and fouth ballance movements (linked to previous)
SPEED 3
MOVE G24, 88, 73, 118, 122, 98, , 181, 14, 15, , , , 180, 87, 98, , , , 87, 101, 90, 126, 124,
WAIT
'(D) MAP back and fouth ballance movements (linked to previous)
MOVE G24, 93, 89, 86, 138, 101, , 181, 14, 15, , , , 170, 88, 95, , , , 79, 104, 83, 129, 123,
WAIT
'(E) MAP back and fouth ballance movements (linked to previous)
MOVE G24, 81, 72, 116, 128, 106, , 190, 10, 15, , , , 187, 97, 101, , , , 92, 105, 76, 138, 115,
WAIT
'(A) MAP back and fouth ballance movements (linked to previous)
MOVE G24, 92, 85, 104, 125, 93, , 189, 10, 15, , , , 187, 91, 97, , , , 80, 108, 92, 118, 131,
WAIT '
'MAP transition casual
SPEED 6
MOVE G24, 108, 86, 103, 129, 90, , 104, 163, 157, , , , 102, 109, 145, , , , 71, 72, 139, 111, 127,
WAIT
Return

martial_arts_pose5:
GoSub map_right_attack 'As found in the default Overall Template Program
DELAY 100
'MAP clap-like sequense
SPEED 15
MOVE G24, 101, 65, 148, 100, 99, , 190, 10, 44, , , , 190, 10, 42, , , , 98, 63, 153, 99, 99,
WAIT
SPEED 8
MOVE G24, 101, 65, 148, 100, 99, , 190, 66, 12, , , , 190, 66, 14, , , , 98, 63, 153, 99, 99,
WAIT

GoSub standard_pose
WAIT
Return


'================================================
'================================================

map_sit_pose:
Move G6A, 99, 164, 23, 114, 99
Move G6D, 99, 166, 21, 113, 98
Move G6B, 170, 55, 45
Move G6C, 117, 55, 68
WAIT
Return

'================================================
'================================================

map_stand_pose:
Move G6A, 98, 78, 111, 131, 100
Move G6D, 93, 69, 118, 137, 105
Move G6B, 189, 23, 45
Move G6C, 174, 26, 71
Return
'================================================
'================================================

map_right_attack:
SPEED 7
GoSub map_right_attack1

HIGHSPEED SETON
SPEED 12
Move G6A, 58, 115, 77, 125, 134
Move G6D, 93, 157, 20, 134, 110
Move G6B, 125, 79, 99
Move G6C, 107, 135, 108
WAIT
DELAY 1000
HIGHSPEED SETOFF
SPEED 15
GoSub map_sit_pose
Return
'================================================
map_right_attack1:
Move G6D, 85, 71, 152, 91, 107, 60
Move G6A, 108, 76, 145, 93, 100, 60
WAIT
Return
'================================================
'
'MARTIAL ARTS TEST DEMO (END)


Have fun! :D
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Post by Lomruz » Sat Jun 24, 2006 1:03 am

Post by Lomruz
Sat Jun 24, 2006 1:03 am

Thanks Matt for sharing :D

Now that I have BauerMech's Gripper and this fantastic code. What more can I ask for? :wink:
Thanks Matt for sharing :D

Now that I have BauerMech's Gripper and this fantastic code. What more can I ask for? :wink:
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Post by robodude666 » Sat Jun 24, 2006 2:12 am

Post by robodude666
Sat Jun 24, 2006 2:12 am

A HowTo guide on taking over the world with a gripper and kung-fu script :P
A HowTo guide on taking over the world with a gripper and kung-fu script :P
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Post by bauermech » Sun Jun 25, 2006 6:58 pm

Post by bauermech
Sun Jun 25, 2006 6:58 pm

Check this out... The Daily Show on Comedy Central aired a section of the "Martial Arts" routine durring the "half-time show" segment of "Judgement At Nuremburg". Just a couple of seconds really"(@~1:24), but cool none the less. :D http://www.comedycentral.com/motherload/index.jhtml?ml_video=70969
Check this out... The Daily Show on Comedy Central aired a section of the "Martial Arts" routine durring the "half-time show" segment of "Judgement At Nuremburg". Just a couple of seconds really"(@~1:24), but cool none the less. :D http://www.comedycentral.com/motherload/index.jhtml?ml_video=70969
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hi

Post by Chrisbie » Mon Jun 26, 2006 12:29 pm

Post by Chrisbie
Mon Jun 26, 2006 12:29 pm

I am having difficulty copying/modifying the template for KUNG FU CODE. Could someone please just share teh whole scripts or bas files for both single stroke key and multiple. PLEASE!!!!!!! Thanks...
I am having difficulty copying/modifying the template for KUNG FU CODE. Could someone please just share teh whole scripts or bas files for both single stroke key and multiple. PLEASE!!!!!!! Thanks...
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Post by limor » Mon Jun 26, 2006 2:51 pm

Post by limor
Mon Jun 26, 2006 2:51 pm

bauermech wrote:Check this out... The Daily Show on Comedy Central aired a section of the "Martial Arts" routine durring the "half-time show" segment of "Judgement At Nuremburg". Just a couple of seconds really"(@~1:24), but cool none the less. :D http://www.comedycentral.com/motherload/index.jhtml?ml_video=70969


lol!! :lol: -- "certainly no shame in loosing to one of South West Africa's least malnurished nations"
very funny self bashing session following Ghana's 2-0 soccer match win against America ; the Robocup scenes were nice too

I've added a link to this page containing the Kung-Fu script, on the RN1 Wiki (to contribute to the Wiki, use the p~word aibo)
bauermech wrote:Check this out... The Daily Show on Comedy Central aired a section of the "Martial Arts" routine durring the "half-time show" segment of "Judgement At Nuremburg". Just a couple of seconds really"(@~1:24), but cool none the less. :D http://www.comedycentral.com/motherload/index.jhtml?ml_video=70969


lol!! :lol: -- "certainly no shame in loosing to one of South West Africa's least malnurished nations"
very funny self bashing session following Ghana's 2-0 soccer match win against America ; the Robocup scenes were nice too

I've added a link to this page containing the Kung-Fu script, on the RN1 Wiki (to contribute to the Wiki, use the p~word aibo)
limor
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Hi

Post by Chrisbie » Mon Jun 26, 2006 9:24 pm

Post by Chrisbie
Mon Jun 26, 2006 9:24 pm

I went to the wiki page but its just a link to the forum/posts. Could you share the complete KUNGFU code script instead. like a complete BAS file. I am having problem or difficulty doing the OVerall template script with kung fu code. Thanks....
I went to the wiki page but its just a link to the forum/posts. Could you share the complete KUNGFU code script instead. like a complete BAS file. I am having problem or difficulty doing the OVerall template script with kung fu code. Thanks....
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Post by ptv70r » Mon Jul 03, 2006 11:38 am

Post by ptv70r
Mon Jul 03, 2006 11:38 am

Hi,

Thanks fo rsharing this code which I have added to my overall template o work in sequance. Unfoortunately pose 3 make RN fall over forwards and pose 5 makes him fall over backwards - he seem s to lean back / forward early in each move resulting in the falls.

Has anyone else found this ?

I am very new to this so am not sure which bits of code to alter to reduce the amount of the leans and would welcome any feedback.

Thanks

Paul
Hi,

Thanks fo rsharing this code which I have added to my overall template o work in sequance. Unfoortunately pose 3 make RN fall over forwards and pose 5 makes him fall over backwards - he seem s to lean back / forward early in each move resulting in the falls.

Has anyone else found this ?

I am very new to this so am not sure which bits of code to alter to reduce the amount of the leans and would welcome any feedback.

Thanks

Paul
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Post by Gil » Mon Jul 03, 2006 1:53 pm

Post by Gil
Mon Jul 03, 2006 1:53 pm

There's a pose the makes my RN1 fall over too 80% of the time. I checked all my screws and zero settings so the only conclusion I can make is that Matt's zero settings are a bit off and that causes other robots to fall when they run the program. :?:
There's a pose the makes my RN1 fall over too 80% of the time. I checked all my screws and zero settings so the only conclusion I can make is that Matt's zero settings are a bit off and that causes other robots to fall when they run the program. :?:
Gil
Savvy Roboteer
Savvy Roboteer
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Posts: 56
Joined: Sat Apr 08, 2006 1:00 am

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32 postsPage 1 of 31, 2, 3