Legacy Forum: Preserving Nearly 20 Years of Community History - A Time Capsule of Discussions, Memories, and Shared Experiences.

3D Model of each piece of the Advanced Kit.

Bioloid robot kit from Korean company Robotis; CM5 controller block, AX12 servos..
8 postsPage 1 of 1
8 postsPage 1 of 1

3D Model of each piece of the Advanced Kit.

Post by shsan » Sun Mar 18, 2007 5:36 am

Post by shsan
Sun Mar 18, 2007 5:36 am

Hi guys,

I have created a collection of 3D Models for all the parts.
The files are Wavefront Obj files and Blender is happy to load them.
So you can probably convert them into whatever you need.

http://www.lessieux.com/mywiki/index.php?title=Bioloid

I am also working on an integration in Webots but while the 3D model is easy to do, I'll have to know more about driving the AX12, the CM5 and the file formats before having a working simulation.

Hope this help.
shsan.
Hi guys,

I have created a collection of 3D Models for all the parts.
The files are Wavefront Obj files and Blender is happy to load them.
So you can probably convert them into whatever you need.

http://www.lessieux.com/mywiki/index.php?title=Bioloid

I am also working on an integration in Webots but while the 3D model is easy to do, I'll have to know more about driving the AX12, the CM5 and the file formats before having a working simulation.

Hope this help.
shsan.
shsan
Savvy Roboteer
Savvy Roboteer
Posts: 87
Joined: Sat Jul 29, 2006 1:00 am
Location: Utsunomiya, Japan

Re: 3D Model of each piece of the Advanced Kit.

Post by Biodog » Mon Mar 19, 2007 10:20 am

Post by Biodog
Mon Mar 19, 2007 10:20 am

shsan wrote: I'll have to know more about driving the AX12, the CM5 and the file formats before having a working simulation.

what d'you need exactly?
shsan wrote: I'll have to know more about driving the AX12, the CM5 and the file formats before having a working simulation.

what d'you need exactly?
Biodog
Robot Builder
Robot Builder
Posts: 17
Joined: Wed Mar 14, 2007 3:31 pm

Post by shsan » Mon Mar 19, 2007 10:34 am

Post by shsan
Mon Mar 19, 2007 10:34 am

Well to be able to do a good simulation, I need the response curve of the servo in function of the parameters (speed, torque etc.. :)
The speed parameter is probably the more important to begin with.
After I can use the default torque etc..

I also need the weight of each part but that can wait too.

And then to do a useful simulation, I must be able to replay existing motion and scenario, so I need to understand what is stored in the files. The mtn files are simple but the bpg files are a bit more complex.

I am currently looking at the structure of the bpg files. While I understand the content and can read what it is doing, I have not yet been able to write a program to automatically read the file.
Well to be able to do a good simulation, I need the response curve of the servo in function of the parameters (speed, torque etc.. :)
The speed parameter is probably the more important to begin with.
After I can use the default torque etc..

I also need the weight of each part but that can wait too.

And then to do a useful simulation, I must be able to replay existing motion and scenario, so I need to understand what is stored in the files. The mtn files are simple but the bpg files are a bit more complex.

I am currently looking at the structure of the bpg files. While I understand the content and can read what it is doing, I have not yet been able to write a program to automatically read the file.
shsan
Savvy Roboteer
Savvy Roboteer
Posts: 87
Joined: Sat Jul 29, 2006 1:00 am
Location: Utsunomiya, Japan

Post by Biodog » Mon Mar 19, 2007 10:46 am

Post by Biodog
Mon Mar 19, 2007 10:46 am

weel if you don't have it yet you can find the general parameters here:
http://robosavvy.com/Support/9

for the programs... can't help for the moment (I'm a newbie after all :P )
weel if you don't have it yet you can find the general parameters here:
http://robosavvy.com/Support/9

for the programs... can't help for the moment (I'm a newbie after all :P )
Biodog
Robot Builder
Robot Builder
Posts: 17
Joined: Wed Mar 14, 2007 3:31 pm

Post by shsan » Mon Mar 19, 2007 10:52 am

Post by shsan
Mon Mar 19, 2007 10:52 am

I already had seen the information and while some of it is essential, there is still no explanation of what the speed of motion exactly represents.

Anyway thanks to point at the page, I forgot it was here too.
I already had seen the information and while some of it is essential, there is still no explanation of what the speed of motion exactly represents.

Anyway thanks to point at the page, I forgot it was here too.
shsan
Savvy Roboteer
Savvy Roboteer
Posts: 87
Joined: Sat Jul 29, 2006 1:00 am
Location: Utsunomiya, Japan

Post by billyzelsnack » Mon Mar 19, 2007 3:19 pm

Post by billyzelsnack
Mon Mar 19, 2007 3:19 pm

The servo info you need is not in the AX12 manual?
The servo info you need is not in the AX12 manual?
billyzelsnack
Savvy Roboteer
Savvy Roboteer
User avatar
Posts: 618
Joined: Sat Dec 30, 2006 1:00 am

Post by shsan » Mon Mar 19, 2007 3:32 pm

Post by shsan
Mon Mar 19, 2007 3:32 pm

You might be right indeed.

It's not clear that it's a linear ramp for the speed (I know from experience that the speed on the RCB3 for the KHR2 is not linear so I was not expecting it here) but when going down further in the documentation there is a sample for 57RPM and it's exactly half of the maximum.

That will make thing definitively easier.

So thanks, I had missed that.
You might be right indeed.

It's not clear that it's a linear ramp for the speed (I know from experience that the speed on the RCB3 for the KHR2 is not linear so I was not expecting it here) but when going down further in the documentation there is a sample for 57RPM and it's exactly half of the maximum.

That will make thing definitively easier.

So thanks, I had missed that.
shsan
Savvy Roboteer
Savvy Roboteer
Posts: 87
Joined: Sat Jul 29, 2006 1:00 am
Location: Utsunomiya, Japan

Re: 3D Model of each piece of the Advanced Kit.

Post by ta_erog » Mon Mar 19, 2007 5:13 pm

Post by ta_erog
Mon Mar 19, 2007 5:13 pm

shsan wrote:I have created a collection of 3D Models for all the parts.
The files are Wavefront Obj files and Blender is happy to load them.
So you can probably convert them into whatever you need.

http://www.lessieux.com/mywiki/index.php?title=Bioloid

I am also working on an integration in Webots but while the 3D model is easy to do, I'll have to know more about driving the AX12, the CM5 and the file formats before having a working simulation.
shsan.


Thanks for the Models . .I started doing them, but did not have time to go to far yet.

(if anyone needs these translated to most any other format let me know I have the software to do it - and these are easy . .no textures :) )

Also I have access to 3ds max . . . I have been looking at the control programs and these seem to be exactly like what I do to rig and move a character in any animation that I do. Also Max has a Havoc plug-in (physics) That can be used . . (there is even a real time mode) . . With Max's comprehensive scripting I could easily make a program like the other motion Editor & Simulators out there with physics. The downside would be . . . access to Max . . .though the free version of max “Gmax” may be able to handle most of this . . minus the physics I beleave.
shsan wrote:I have created a collection of 3D Models for all the parts.
The files are Wavefront Obj files and Blender is happy to load them.
So you can probably convert them into whatever you need.

http://www.lessieux.com/mywiki/index.php?title=Bioloid

I am also working on an integration in Webots but while the 3D model is easy to do, I'll have to know more about driving the AX12, the CM5 and the file formats before having a working simulation.
shsan.


Thanks for the Models . .I started doing them, but did not have time to go to far yet.

(if anyone needs these translated to most any other format let me know I have the software to do it - and these are easy . .no textures :) )

Also I have access to 3ds max . . . I have been looking at the control programs and these seem to be exactly like what I do to rig and move a character in any animation that I do. Also Max has a Havoc plug-in (physics) That can be used . . (there is even a real time mode) . . With Max's comprehensive scripting I could easily make a program like the other motion Editor & Simulators out there with physics. The downside would be . . . access to Max . . .though the free version of max “Gmax” may be able to handle most of this . . minus the physics I beleave.
ta_erog
Robot Builder
Robot Builder
Posts: 9
Joined: Wed Mar 14, 2007 5:41 pm


8 postsPage 1 of 1
8 postsPage 1 of 1