by Merlin » Fri Jun 08, 2007 5:40 pm
by Merlin
Fri Jun 08, 2007 5:40 pm
I was thinking in same way a few weeks ago, in order to develop a way to create new creatures not listed on the CD.
As far I can get (I am a newbie...) each creature or model is defined by two files: the RBT file wich is a text file with the description and ID of the Dynamixels used and a reference to an .X file.
We have discussed this matter with Limor, the Administrator of this forum, and we have concluded the main issue is on the .X files. Some of the ideas from Limor and I was:
Therefore, in order to a new creature showed on Motion Editor,
would be neccesary to create the RBT with a list of devices and also create the 3D models on some software and then export to X format file.
The question is what other data is there in the X file in adition to the
mesh.
The X file probably contains what is called a "skeleton" which is a hierarchy of reference tensors (matrixes) that allow for easy
animation. The names of the "bones" in the skeletal structure
probably refer to the device IDs.
There is a software called Onkio which reads/writes any format. you
can download a limited functionality version from their site
This software will show the skeleton bone stucture and name of every bone.
Also there is another software called FragMotion (also ready to download in limited version) wich reads directly the .X files
Maybe you can give a few try to all of this. Perhaps in a virtual team we can get a way to go further...
Share your findings on the forum, best regards
merlin
I was thinking in same way a few weeks ago, in order to develop a way to create new creatures not listed on the CD.
As far I can get (I am a newbie...) each creature or model is defined by two files: the RBT file wich is a text file with the description and ID of the Dynamixels used and a reference to an .X file.
We have discussed this matter with Limor, the Administrator of this forum, and we have concluded the main issue is on the .X files. Some of the ideas from Limor and I was:
Therefore, in order to a new creature showed on Motion Editor,
would be neccesary to create the RBT with a list of devices and also create the 3D models on some software and then export to X format file.
The question is what other data is there in the X file in adition to the
mesh.
The X file probably contains what is called a "skeleton" which is a hierarchy of reference tensors (matrixes) that allow for easy
animation. The names of the "bones" in the skeletal structure
probably refer to the device IDs.
There is a software called Onkio which reads/writes any format. you
can download a limited functionality version from their site
This software will show the skeleton bone stucture and name of every bone.
Also there is another software called FragMotion (also ready to download in limited version) wich reads directly the .X files
Maybe you can give a few try to all of this. Perhaps in a virtual team we can get a way to go further...
Share your findings on the forum, best regards
merlin