by Merlin » Tue Jun 12, 2007 5:50 pm
by Merlin
Tue Jun 12, 2007 5:50 pm
I guess this is the same issue you opened in another post, named ".X files" or something like.
The main issue here is the ability to use, into the Motion Editor, a robot model not included in the CD, that is, a model without an .X file nor a RBT file.
What I think we are looking for is a way to modeling a robot, via some piece of software, probably a 3D tool with .X files export capabilities.
In my opinion, this is the missing piece in this puzzle.
I think the whole process should be:
1.- Create your customize robot, using the Model Editor (or some other creative name). The software will use 3D models of each piece of Bioloid, giving to you the posibility to build any robot with any quatity of Dynamixels. The final work should be exported to .X file, including the ID of each Dynamixel used.
2.- Create a RBT file, a text file wich list the Dynamixels and their ID's. Also the text file references the name of .X file.
3.- Using Motion Editor, you should change the robot file config, loading the robot file you have just created and finish there the motion editing.
What you think about this process?
It works for you?
If the answer is yes, then we have to create or get is the missing piece, the Model Editor. Or maybe asking to Robotis for a software capable of doing what we have described here.
The second challenge is very clear for all of us:
An inteligent replacement of the Behavior Editor is a must, due the many flaws in design and usability.
I mean, a software capable of programming in a usual way we have done in Visual, PBasic or any other program editor.
We will get the tools we deserve...we can work as a virtual team, with small pieces of work asigned across the planet...it is all in our minds, it is on our hands... This is our challenges about Boiloid world.
Best regards
merlin
English is NOT my natural language
I guess this is the same issue you opened in another post, named ".X files" or something like.
The main issue here is the ability to use, into the Motion Editor, a robot model not included in the CD, that is, a model without an .X file nor a RBT file.
What I think we are looking for is a way to modeling a robot, via some piece of software, probably a 3D tool with .X files export capabilities.
In my opinion, this is the missing piece in this puzzle.
I think the whole process should be:
1.- Create your customize robot, using the Model Editor (or some other creative name). The software will use 3D models of each piece of Bioloid, giving to you the posibility to build any robot with any quatity of Dynamixels. The final work should be exported to .X file, including the ID of each Dynamixel used.
2.- Create a RBT file, a text file wich list the Dynamixels and their ID's. Also the text file references the name of .X file.
3.- Using Motion Editor, you should change the robot file config, loading the robot file you have just created and finish there the motion editing.
What you think about this process?
It works for you?
If the answer is yes, then we have to create or get is the missing piece, the Model Editor. Or maybe asking to Robotis for a software capable of doing what we have described here.
The second challenge is very clear for all of us:
An inteligent replacement of the Behavior Editor is a must, due the many flaws in design and usability.
I mean, a software capable of programming in a usual way we have done in Visual, PBasic or any other program editor.
We will get the tools we deserve...we can work as a virtual team, with small pieces of work asigned across the planet...it is all in our minds, it is on our hands... This is our challenges about Boiloid world.
Best regards
merlin
English is NOT my natural language