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.mtn File Accessing

Bioloid robot kit from Korean company Robotis; CM5 controller block, AX12 servos..
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.mtn File Accessing

Post by radiocar » Sat Nov 17, 2007 8:49 am

Post by radiocar
Sat Nov 17, 2007 8:49 am

I'm new to my Bioloid and how can I edit .mtn file? I can't open it using motion editor.

Instead of using trouble motion editor, should I purely use C program instead?

Thx. 8)
I'm new to my Bioloid and how can I edit .mtn file? I can't open it using motion editor.

Instead of using trouble motion editor, should I purely use C program instead?

Thx. 8)
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Post by Kess » Tue Nov 27, 2007 10:26 pm

Post by Kess
Tue Nov 27, 2007 10:26 pm

This might be the same question as I was about to ask.

Perhaps I've misread something, but it seems to me that once a motion file has been created and stored in the CM-5's memory, or saved as a MTN file, there is no way to actually get it back into the Motion Editor or Robot Terminal for subsequent editing or tweaking? If so that will be a pain - I'll have to start from scratch every time I want to produce a slightly different motion sequence. :x

Surely I've missed something somewhere. :?
This might be the same question as I was about to ask.

Perhaps I've misread something, but it seems to me that once a motion file has been created and stored in the CM-5's memory, or saved as a MTN file, there is no way to actually get it back into the Motion Editor or Robot Terminal for subsequent editing or tweaking? If so that will be a pain - I'll have to start from scratch every time I want to produce a slightly different motion sequence. :x

Surely I've missed something somewhere. :?
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Post by BillB » Tue Nov 27, 2007 10:55 pm

Post by BillB
Tue Nov 27, 2007 10:55 pm

1)To load a motion sequence from a CM5 to a MTN file:

Open the BCP application.
Click on "Management", then select "Robot Motion", then once connected click on "Read from Robot".

2)To load a motion sequence from a MTN file to CM5:
Open the BCP application.
Click on "Management", then select "Robot Motion", then once connected click on "Write to Robot".

3)The Motion Editor will enable you to edit what ever is loaded in the CM5 memoy. So to edit a motion - you will need to load into the CM5 first.
1)To load a motion sequence from a CM5 to a MTN file:

Open the BCP application.
Click on "Management", then select "Robot Motion", then once connected click on "Read from Robot".

2)To load a motion sequence from a MTN file to CM5:
Open the BCP application.
Click on "Management", then select "Robot Motion", then once connected click on "Write to Robot".

3)The Motion Editor will enable you to edit what ever is loaded in the CM5 memoy. So to edit a motion - you will need to load into the CM5 first.
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Post by radiocar » Wed Nov 28, 2007 3:12 am

Post by radiocar
Wed Nov 28, 2007 3:12 am

Thx your reply, i got it :D

It seems that robot design is highly rely on Motion Editor (as a beginner), so can C programming improve the detail of motion? or is there any other program can help editing motion other than Motion Editor??
Thx your reply, i got it :D

It seems that robot design is highly rely on Motion Editor (as a beginner), so can C programming improve the detail of motion? or is there any other program can help editing motion other than Motion Editor??
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Post by srobot » Fri Jan 11, 2008 6:47 pm

Post by srobot
Fri Jan 11, 2008 6:47 pm

BillB wrote:1)To load a motion sequence from a CM5 to a MTN file:

Open the BCP application.
Click on "Management", then select "Robot Motion", then once connected click on "Read from Robot".

2)To load a motion sequence from a MTN file to CM5:
Open the BCP application.
Click on "Management", then select "Robot Motion", then once connected click on "Write to Robot".

3)The Motion Editor will enable you to edit what ever is loaded in the CM5 memoy. So to edit a motion - you will need to load into the CM5 first.



Thanks BillB!

I found it useful to create a folder in "My Documents" called "My Bioloid", then create a folder in it called "Humanoid", then a folder called "Kung-Fu" in that. Place the .mtn file in the Kung-Fu folder along with a Text or Word Document describing what it does, and also placing a screen shot or video of the movements in it also.

--Scotty
BillB wrote:1)To load a motion sequence from a CM5 to a MTN file:

Open the BCP application.
Click on "Management", then select "Robot Motion", then once connected click on "Read from Robot".

2)To load a motion sequence from a MTN file to CM5:
Open the BCP application.
Click on "Management", then select "Robot Motion", then once connected click on "Write to Robot".

3)The Motion Editor will enable you to edit what ever is loaded in the CM5 memoy. So to edit a motion - you will need to load into the CM5 first.



Thanks BillB!

I found it useful to create a folder in "My Documents" called "My Bioloid", then create a folder in it called "Humanoid", then a folder called "Kung-Fu" in that. Place the .mtn file in the Kung-Fu folder along with a Text or Word Document describing what it does, and also placing a screen shot or video of the movements in it also.

--Scotty
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Post by Rob » Fri Jan 11, 2008 6:53 pm

Post by Rob
Fri Jan 11, 2008 6:53 pm

When are we going to start sharing motion files?
When are we going to start sharing motion files?
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Post by srobot » Fri Jan 11, 2008 8:48 pm

Post by srobot
Fri Jan 11, 2008 8:48 pm

Rob wrote:When are we going to start sharing motion files?


I am working on a good way to do this. I'm thinking about setting up a server which you could search to find code. Right now you can upload them to RoboSavvy, or a file hosting site like Media Fire. (keep an eye on my website, http://ribolabs.wordpress.com)

I'll be moving this file soon, but here is the first shared Bioloid Motion File.

ftp://ilegoworld.com/Kung-Fu%20Chop.zip

--Scotty
Rob wrote:When are we going to start sharing motion files?


I am working on a good way to do this. I'm thinking about setting up a server which you could search to find code. Right now you can upload them to RoboSavvy, or a file hosting site like Media Fire. (keep an eye on my website, http://ribolabs.wordpress.com)

I'll be moving this file soon, but here is the first shared Bioloid Motion File.

ftp://ilegoworld.com/Kung-Fu%20Chop.zip

--Scotty
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RIBO Labs, Springing Robotic Development to a New Level
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Post by Rob » Sat Jan 12, 2008 12:13 am

Post by Rob
Sat Jan 12, 2008 12:13 am

Cool!
Cool!
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Post by tom_chang79 » Mon Feb 25, 2008 4:44 pm

Post by tom_chang79
Mon Feb 25, 2008 4:44 pm

Is there any way to read the motion file as a text file? I wouldn't mind being able to edit the motion file manually rather then clicking my way through various sections of the Motion Editor GUI.

One of the things I want to experiment with is setting the motion's acceleration/speed and also be able to forcefully hold my servo ID 19 that is located in the waist rotate to hold steady (Position 512). The default motion for the humanoid seems to want to turn that servo on and start rotating it, thus forcing me to disconnect that waist rotate servo.
Is there any way to read the motion file as a text file? I wouldn't mind being able to edit the motion file manually rather then clicking my way through various sections of the Motion Editor GUI.

One of the things I want to experiment with is setting the motion's acceleration/speed and also be able to forcefully hold my servo ID 19 that is located in the waist rotate to hold steady (Position 512). The default motion for the humanoid seems to want to turn that servo on and start rotating it, thus forcing me to disconnect that waist rotate servo.
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Post by tom_chang79 » Wed Feb 27, 2008 4:51 pm

Post by tom_chang79
Wed Feb 27, 2008 4:51 pm

Anyone know of any solution to my problem? I saw the motion compiler and decompiler on Bioloid Wiki but the binaries are for a Unices systems. Has anyone use these tools? Has any of you taken the sources and compiled it on a Win32/64 system?
Anyone know of any solution to my problem? I saw the motion compiler and decompiler on Bioloid Wiki but the binaries are for a Unices systems. Has anyone use these tools? Has any of you taken the sources and compiled it on a Win32/64 system?
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