by kennethw » Wed Dec 19, 2007 1:52 am
by kennethw
Wed Dec 19, 2007 1:52 am
Hi folks. I've been lurking for about a week, checking out the landscape and soaking up as much info as I can on the humanoids that I've been looking into. This is my first post, and I'm sorry that it's a selfish one, but I hope to give lots back once I get my feet wet. I've been interested in robotics for a long time, but could never afford the money (and later, the time) to do the pursuit justice. Thanks for your time, and I really appreciate any input you may have.
So it has been between the current Kondos, RN-1 and Bioloid. The Kondos are great, but no English manuals = no fun at all if you want to tinker. The SPC-101C looks great, but it's not out yet and is 2-3x the price. I'm not sure if I'm ready for that yet.
The Bioloid's modularity makes it super easy to expand and build upon, while being able to code and control it by a number of means. Bioloid has more DOF, great programmability and I like the idea of being able to build different things. I'm brand new to robotics (but not to programming), and have an itch to really tweak something out.
I'm not intimate with C/C++ yet, but I know several higher-level languages and have been coding for a while, and have dabbled a bit in C. One of the intriguing aspects of the Bioloid to me is being able to code some decision-making that's smarter than just rows of conditional procedural code. I'm more interested in slowly adding to his autonomy than having tons of widgets to attach to him, though there are many widgets for the Bioloid now. The software that comes with the kit looks good too.
I am also interested in learning about controller-servo operation and computer control for kinetic art projects. The Dynamixels are really robust, feature-wise, but are plastic, and may well be unique enough that my knowledge of them cannot be repurposed. I just don't know enough about what's out there, and don't want to bark up the wrong tree for extended periods.
That said, if the process of coding the Bioloid ends up being downright painful, I have to temper that with the fun level. I have a nasty habit of diving into things headfirst, burning them out and moving on.
Some specific questions:
- Is it possible to use something other than RoboBasic to code the RN-1, perhaps via an alternate controller?
- Can you actually get similar results with enough work in a visual editor?
- Does Bioloid have enough memory for complex work?
- I keep seeing "64k*8" in the memory specs for the Robonova. Meaning 8 units of 64k (512) or is that a designation for a type of memory?
- Am I crazy in assuming that you can operate a Bioloid (or Robonova for that matter) tethered for power, or do you have to constantly swap out battery packs?
Hi folks. I've been lurking for about a week, checking out the landscape and soaking up as much info as I can on the humanoids that I've been looking into. This is my first post, and I'm sorry that it's a selfish one, but I hope to give lots back once I get my feet wet. I've been interested in robotics for a long time, but could never afford the money (and later, the time) to do the pursuit justice. Thanks for your time, and I really appreciate any input you may have.
So it has been between the current Kondos, RN-1 and Bioloid. The Kondos are great, but no English manuals = no fun at all if you want to tinker. The SPC-101C looks great, but it's not out yet and is 2-3x the price. I'm not sure if I'm ready for that yet.
The Bioloid's modularity makes it super easy to expand and build upon, while being able to code and control it by a number of means. Bioloid has more DOF, great programmability and I like the idea of being able to build different things. I'm brand new to robotics (but not to programming), and have an itch to really tweak something out.
I'm not intimate with C/C++ yet, but I know several higher-level languages and have been coding for a while, and have dabbled a bit in C. One of the intriguing aspects of the Bioloid to me is being able to code some decision-making that's smarter than just rows of conditional procedural code. I'm more interested in slowly adding to his autonomy than having tons of widgets to attach to him, though there are many widgets for the Bioloid now. The software that comes with the kit looks good too.
I am also interested in learning about controller-servo operation and computer control for kinetic art projects. The Dynamixels are really robust, feature-wise, but are plastic, and may well be unique enough that my knowledge of them cannot be repurposed. I just don't know enough about what's out there, and don't want to bark up the wrong tree for extended periods.
That said, if the process of coding the Bioloid ends up being downright painful, I have to temper that with the fun level. I have a nasty habit of diving into things headfirst, burning them out and moving on.
Some specific questions:
- Is it possible to use something other than RoboBasic to code the RN-1, perhaps via an alternate controller?
- Can you actually get similar results with enough work in a visual editor?
- Does Bioloid have enough memory for complex work?
- I keep seeing "64k*8" in the memory specs for the Robonova. Meaning 8 units of 64k (512) or is that a designation for a type of memory?
- Am I crazy in assuming that you can operate a Bioloid (or Robonova for that matter) tethered for power, or do you have to constantly swap out battery packs?