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Bioloid 20DOF

Bioloid robot kit from Korean company Robotis; CM5 controller block, AX12 servos..
11 postsPage 1 of 1
11 postsPage 1 of 1

Bioloid 20DOF

Post by kinglasserres » Tue Apr 01, 2008 7:21 pm

Post by kinglasserres
Tue Apr 01, 2008 7:21 pm

i build this just to know if its possible to do coz i really like to make my bioloid act like the one jin sato made the HRP-2m Choromet so let me know what you guys think. http://youtube.com/watch?v=eF1Odd-r6x0

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i build this just to know if its possible to do coz i really like to make my bioloid act like the one jin sato made the HRP-2m Choromet so let me know what you guys think. http://youtube.com/watch?v=eF1Odd-r6x0

phpBB [media]
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Post by AlphA » Tue Apr 01, 2008 7:34 pm

Post by AlphA
Tue Apr 01, 2008 7:34 pm

My current Bioloid has 20DOF. So, it's certainly possible.
My current Bioloid has 20DOF. So, it's certainly possible.
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Post by arvicora » Tue Apr 08, 2008 9:55 am

Post by arvicora
Tue Apr 08, 2008 9:55 am

AlphA wrote:My current Bioloid has 20DOF. So, it's certainly possible.


my Bioloid is a 22DOF... but "motion editor" by robotis can control only 19 AX-12...
how did you move your 20 AX-12?
AlphA wrote:My current Bioloid has 20DOF. So, it's certainly possible.


my Bioloid is a 22DOF... but "motion editor" by robotis can control only 19 AX-12...
how did you move your 20 AX-12?
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Post by Bullit » Tue Apr 08, 2008 12:10 pm

Post by Bullit
Tue Apr 08, 2008 12:10 pm

Motion editor can control 31 servos. You can also use robot terminal.
Motion editor can control 31 servos. You can also use robot terminal.
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Post by arvicora » Tue Apr 08, 2008 2:54 pm

Post by arvicora
Tue Apr 08, 2008 2:54 pm

Bullit wrote:Motion editor can control 31 servos. You can also use robot terminal.


i'm not sure.

i have tried to edit .rbt files.... but the motion editor reject files containg over 19 AX-12

i searched something about that in "robotis" site:
i found something in date 30 october 2007... the question was:
"Could the motion editior support more than 18 motors? If so, how could the additional motor show in the graphic? Please advise"

robotis reply:
"Please note that our editor supports only up to 18 dynamixels, thus
I recommend using the robot terminal which controls up to 31 dynamixels.
I'm sorry for the inconvenience."

now.
cm5 can move 31 dynamixels.... but latest version of motion editor, i'm sure, support only 19 AX-12!

how can i move 20 or 22 AX-12 with that editor?
i'm wrong?
Bullit wrote:Motion editor can control 31 servos. You can also use robot terminal.


i'm not sure.

i have tried to edit .rbt files.... but the motion editor reject files containg over 19 AX-12

i searched something about that in "robotis" site:
i found something in date 30 october 2007... the question was:
"Could the motion editior support more than 18 motors? If so, how could the additional motor show in the graphic? Please advise"

robotis reply:
"Please note that our editor supports only up to 18 dynamixels, thus
I recommend using the robot terminal which controls up to 31 dynamixels.
I'm sorry for the inconvenience."

now.
cm5 can move 31 dynamixels.... but latest version of motion editor, i'm sure, support only 19 AX-12!

how can i move 20 or 22 AX-12 with that editor?
i'm wrong?
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20 DOF

Post by kinglasserres » Tue Apr 08, 2008 4:06 pm

Post by kinglasserres
Tue Apr 08, 2008 4:06 pm

is on robot terminal. page 0 (zero) the master slave. but you have to assign a DI first.that the only thing i did. i set it first to 512 then i after that i had to modified the motion editor program coz as far as i know the program graphic is lock and i can't see below the 19 servo im using a program editor to modify the graphic right now i can see servo 1 to 20 and maybe more if i had to add more servo. but i don't have my robot connecter right now but if you notice that the "message board Play motion and page number" is on the mid right compare before that is below the panel where the servos are. ill post again when i connect my bioloid. Image
is on robot terminal. page 0 (zero) the master slave. but you have to assign a DI first.that the only thing i did. i set it first to 512 then i after that i had to modified the motion editor program coz as far as i know the program graphic is lock and i can't see below the 19 servo im using a program editor to modify the graphic right now i can see servo 1 to 20 and maybe more if i had to add more servo. but i don't have my robot connecter right now but if you notice that the "message board Play motion and page number" is on the mid right compare before that is below the panel where the servos are. ill post again when i connect my bioloid. Image
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Post by Bullit » Tue Apr 08, 2008 7:03 pm

Post by Bullit
Tue Apr 08, 2008 7:03 pm

The number of servos you can see in the ME is related to the font size and the screen resolution. Any way you look at it its tough to update the graphics to support more servos. In the past ?I just preferred to use the robot terminal. ME just drives the robot terminal interface anyway.
The number of servos you can see in the ME is related to the font size and the screen resolution. Any way you look at it its tough to update the graphics to support more servos. In the past ?I just preferred to use the robot terminal. ME just drives the robot terminal interface anyway.
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Post by kinglasserres » Tue Apr 08, 2008 8:50 pm

Post by kinglasserres
Tue Apr 08, 2008 8:50 pm

i like using the robot terminal also but sometimes i like to see what im doing in graphic. i just manage to edit the motion program what i can only see is the number of servo at the servo panel which is 20 i will edit and resize the rest but the robot graphic is another story maybe someday i'll figure out how to do it. Okay this is the edited motion editor.
Image
for 20 servo

Image
Image
this i edited the .rbt to 26 servo just for kicks.
i like using the robot terminal also but sometimes i like to see what im doing in graphic. i just manage to edit the motion program what i can only see is the number of servo at the servo panel which is 20 i will edit and resize the rest but the robot graphic is another story maybe someday i'll figure out how to do it. Okay this is the edited motion editor.
Image
for 20 servo

Image
Image
this i edited the .rbt to 26 servo just for kicks.
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Re: 20 DOF

Post by arvicora » Thu Apr 10, 2008 9:08 am

Post by arvicora
Thu Apr 10, 2008 9:08 am

kinglasserres wrote:is on robot terminal. page 0 (zero) the master slave. but you have to assign a DI first.that the only thing i did. i set it first to 512 then i after that i had to modified the motion editor program coz as far as i know the program graphic is lock and i can't see below the 19 servo im using a program editor to modify the graphic ...


great!
i dont'know this robot terminal feature... it's time to learn it and better read the bioloid manual :P

to unlock the program graphic what program editor did you used?
it's easy to use? i'm not a programmer and i don't know anithing about C, C++, programming etc.

thanks
kinglasserres wrote:is on robot terminal. page 0 (zero) the master slave. but you have to assign a DI first.that the only thing i did. i set it first to 512 then i after that i had to modified the motion editor program coz as far as i know the program graphic is lock and i can't see below the 19 servo im using a program editor to modify the graphic ...


great!
i dont'know this robot terminal feature... it's time to learn it and better read the bioloid manual :P

to unlock the program graphic what program editor did you used?
it's easy to use? i'm not a programmer and i don't know anithing about C, C++, programming etc.

thanks
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Post by tom_chang79 » Thu Apr 10, 2008 3:48 pm

Post by tom_chang79
Thu Apr 10, 2008 3:48 pm

Robot Terminal is great! I avoided using Robot Terminal for a while, until editing motions repetitively became a chore in Motion Editor due to clicking, typing, clicking, typing, repeat...

With Robot Terminal, it is so much faster since it adheres to the age-old programming philosophy that if your hands didn't leave the keyboard, you would be able to manipulate code much more efficiently, time-wise.

The only time I use the motion editor now is when I need to see what is happening to my robot visually as the servo position are stepped. This is where clicking an arrow to step it up or down comes in handing while my other hand is holding the Bioloid. When fine-tuning and playing with speed, time, accel, and etc, I use the RT...
Robot Terminal is great! I avoided using Robot Terminal for a while, until editing motions repetitively became a chore in Motion Editor due to clicking, typing, clicking, typing, repeat...

With Robot Terminal, it is so much faster since it adheres to the age-old programming philosophy that if your hands didn't leave the keyboard, you would be able to manipulate code much more efficiently, time-wise.

The only time I use the motion editor now is when I need to see what is happening to my robot visually as the servo position are stepped. This is where clicking an arrow to step it up or down comes in handing while my other hand is holding the Bioloid. When fine-tuning and playing with speed, time, accel, and etc, I use the RT...
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Post by BillB » Thu Apr 10, 2008 6:20 pm

Post by BillB
Thu Apr 10, 2008 6:20 pm

Infact the Motion Editor is a GUI front end for the Robot Terminal Editor. If you were to look at the communication between the CM5 and Motion editor (using a serial Port Monitor) then you would can see that the Motion Editor is using the Terminal Mode - but presents a graphical GUI instead of the text only Terminal Editor view.

There are many features that the Motion Editor does not use that are available in the Terminal Editor.

Once you get used to the Terminal Editor you will seldom use the Motion Editor.

Saying that.. the Terminal editor does have its limitations. I have had to develop my own GUI front end to the Terminal Editor to overcome these limitations (full Redo/Undo, drag & drop poses, compare poses from different pages on the same screen, display servos of the same limb together, display servo positions relative to the 'Init' pose etc.).
Infact the Motion Editor is a GUI front end for the Robot Terminal Editor. If you were to look at the communication between the CM5 and Motion editor (using a serial Port Monitor) then you would can see that the Motion Editor is using the Terminal Mode - but presents a graphical GUI instead of the text only Terminal Editor view.

There are many features that the Motion Editor does not use that are available in the Terminal Editor.

Once you get used to the Terminal Editor you will seldom use the Motion Editor.

Saying that.. the Terminal editor does have its limitations. I have had to develop my own GUI front end to the Terminal Editor to overcome these limitations (full Redo/Undo, drag & drop poses, compare poses from different pages on the same screen, display servos of the same limb together, display servo positions relative to the 'Init' pose etc.).
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