by StuartL » Tue Nov 04, 2008 9:28 pm
by StuartL
Tue Nov 04, 2008 9:28 pm
BillB wrote:Effectively we pick the leg up too high, surge a high current to get it moving under its own inertia and then limit the power to just enough for it to keep moving. When it stops moving we know that it's hit something.
Interesting trick. Out of interest do you think that this could work very well with the stock AX12 firmware? - or do you need a use custom AX12 firmware?
I think it's workable, you'd have to fake the leg positions to 'chase' the torque as the leg moves as the torque curve for offset from goal position seems to be much more usable than the torque limiter.
However I don't see why not...
I keep thinking about scratching the humanoid and building a massive octopod with both Bioloid kits...
There's a Matt to convince of course...
BillB wrote:Effectively we pick the leg up too high, surge a high current to get it moving under its own inertia and then limit the power to just enough for it to keep moving. When it stops moving we know that it's hit something.
Interesting trick. Out of interest do you think that this could work very well with the stock AX12 firmware? - or do you need a use custom AX12 firmware?
I think it's workable, you'd have to fake the leg positions to 'chase' the torque as the leg moves as the torque curve for offset from goal position seems to be much more usable than the torque limiter.
However I don't see why not...
I keep thinking about scratching the humanoid and building a massive octopod with both Bioloid kits...
There's a Matt to convince of course...