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PSX - playstation controller board for Bioloid

Bioloid robot kit from Korean company Robotis; CM5 controller block, AX12 servos..
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3 postsPage 1 of 1

PSX - playstation controller board for Bioloid

Post by PedroR » Tue Jul 14, 2009 5:14 pm

Post by PedroR
Tue Jul 14, 2009 5:14 pm

Hi

We at Robosavvy received a sample of the new PSX board for Bioloid StuartL and Matt have been developping.

The is meant to connect a Playstation controller and interface it with the Bioloid bus.

The command spec is very clean and neat and we already have the first pics for the board:
Image

This second one has a credit card next to it so you get an idea of the size. (sorry for the poor pic; these were taken with the cellphone...)
Image

The board we got has a PS2 female connector atteched but most likelly you'll want to solder your own PS2 cable to the board OR use a wireless controller and solder the wireless part directly.

We haven't yet investigated it with Limor but you may be able to fit everything in the chest of the robot so it would look very neat :)

Right now we've only been playing with the interface using Robot terminal but I expect to start coding soon.

Mathew already sent me a simple sample written using libbioloid that moves a servo according to the analog stick value.
I must say I'm really impressed at how clean the code and the whole solution is.

I'll be posting further details very soon.
Just wanted to share with you my first experience!

Cheers
Pedro.
Hi

We at Robosavvy received a sample of the new PSX board for Bioloid StuartL and Matt have been developping.

The is meant to connect a Playstation controller and interface it with the Bioloid bus.

The command spec is very clean and neat and we already have the first pics for the board:
Image

This second one has a credit card next to it so you get an idea of the size. (sorry for the poor pic; these were taken with the cellphone...)
Image

The board we got has a PS2 female connector atteched but most likelly you'll want to solder your own PS2 cable to the board OR use a wireless controller and solder the wireless part directly.

We haven't yet investigated it with Limor but you may be able to fit everything in the chest of the robot so it would look very neat :)

Right now we've only been playing with the interface using Robot terminal but I expect to start coding soon.

Mathew already sent me a simple sample written using libbioloid that moves a servo according to the analog stick value.
I must say I'm really impressed at how clean the code and the whole solution is.

I'll be posting further details very soon.
Just wanted to share with you my first experience!

Cheers
Pedro.
Last edited by PedroR on Wed Jul 15, 2009 11:39 am, edited 1 time in total.
PedroR
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Re: PSX - playstation controller board for Bioloid

Post by RandomMatt » Tue Jul 14, 2009 7:21 pm

Post by RandomMatt
Tue Jul 14, 2009 7:21 pm

PedroR wrote:Matthew already sent me a simple sample written using libbioloid that moves a servo according to the analog stick value.


The datasheet and example_psx.c can be downloaded from the same place as libbioloid: http://www.braincell.cx/bioloid/dist/

psx-latest.tgz is the file you want.
PedroR wrote:Matthew already sent me a simple sample written using libbioloid that moves a servo according to the analog stick value.


The datasheet and example_psx.c can be downloaded from the same place as libbioloid: http://www.braincell.cx/bioloid/dist/

psx-latest.tgz is the file you want.
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Post by PedroR » Tue Jul 28, 2009 5:02 pm

Post by PedroR
Tue Jul 28, 2009 5:02 pm

Hi

I've been doing some more work with this board and it's really well thought out.

I am also test driving the upcoming Robotis Software that replaces BCP (Roboplus - it's compatible with CM-5) and I'm say it's very very good.

It also makes it really easy to use this new board with it so I guess it makes this board a good proposition for both new users and experienced ones ;)

I will post back some screenshots of a sample program with Roboplus and this board tomorrow.

Regards
Pedro.
Hi

I've been doing some more work with this board and it's really well thought out.

I am also test driving the upcoming Robotis Software that replaces BCP (Roboplus - it's compatible with CM-5) and I'm say it's very very good.

It also makes it really easy to use this new board with it so I guess it makes this board a good proposition for both new users and experienced ones ;)

I will post back some screenshots of a sample program with Roboplus and this board tomorrow.

Regards
Pedro.
PedroR
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Posts: 1199
Joined: Mon Jun 16, 2008 11:07 pm


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