by smoothchat » Fri Oct 27, 2006 4:42 am
by smoothchat
Fri Oct 27, 2006 4:42 am
I have built a 19DOF hybrid (ID 1-18 as per the 18DOF humanoid with an added waist at ID19)
I am trying to modify the original 19DOF .x file to cater for the waist joint being at ID 19 (rather than 1). Fragmotion is excellent for loading and editing, however, the output doesn't display properly when loaded back into the motion editor. It looks like all the key bones have their origin set incorrectly. So when they rotate, they don't rotate about their own axis, but rotate around some other point. Wierd.
Easy to test, just load the original .x file into FragMotion, then save it out, having changed nothing. The output doesn't animate properly in Motion Editor.
I have built a 19DOF hybrid (ID 1-18 as per the 18DOF humanoid with an added waist at ID19)
I am trying to modify the original 19DOF .x file to cater for the waist joint being at ID 19 (rather than 1). Fragmotion is excellent for loading and editing, however, the output doesn't display properly when loaded back into the motion editor. It looks like all the key bones have their origin set incorrectly. So when they rotate, they don't rotate about their own axis, but rotate around some other point. Wierd.
Easy to test, just load the original .x file into FragMotion, then save it out, having changed nothing. The output doesn't animate properly in Motion Editor.