by hivemind » Tue Jul 04, 2006 2:03 pm
by hivemind
Tue Jul 04, 2006 2:03 pm
im working on putting my model in a phyics engine, but i only started my model about 3 days ago and im not positive how im going to implement the whole phyics idea. I was thinking about using havok reacter (as i already have a good idea how to use that) and have my model as a rigid ragdoll thing (which i would probably place on a stand) so you would eventually be able to manipulate the servos and use the numbers (a copy/paste system similar to robobasic). but i have work that im busy with and ive never run an interactive largescale physics sim. so we'll see where it goes.
i have plans to create the sim, but i dont know how good it will be for others seeing as my rn1 will be far from stock.. perhaps a kind of adaptive model would be best, having a user ability to control which servos they have on and off, whether they have grippers, and if they do, which motor ports they are on. but if so then I am a ways away.
in the mean time i have a completely functional model that seems to have most of the bugs worked out, unfortunetely, due to my new legs, it wont be able to use stock moves, althought straight walking ought to be very similar to that of a real person do to the knee and upper leg movements. i have some 'perfect' human walking gaits on my computer, so once i write a script to capture the angular movement of those joints i should be able to implement it to a gait on my model...
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im working on putting my model in a phyics engine, but i only started my model about 3 days ago and im not positive how im going to implement the whole phyics idea. I was thinking about using havok reacter (as i already have a good idea how to use that) and have my model as a rigid ragdoll thing (which i would probably place on a stand) so you would eventually be able to manipulate the servos and use the numbers (a copy/paste system similar to robobasic). but i have work that im busy with and ive never run an interactive largescale physics sim. so we'll see where it goes.
i have plans to create the sim, but i dont know how good it will be for others seeing as my rn1 will be far from stock.. perhaps a kind of adaptive model would be best, having a user ability to control which servos they have on and off, whether they have grippers, and if they do, which motor ports they are on. but if so then I am a ways away.
in the mean time i have a completely functional model that seems to have most of the bugs worked out, unfortunetely, due to my new legs, it wont be able to use stock moves, althought straight walking ought to be very similar to that of a real person do to the knee and upper leg movements. i have some 'perfect' human walking gaits on my computer, so once i write a script to capture the angular movement of those joints i should be able to implement it to a gait on my model...
